Large scne rendering
Posted: Tue Feb 26, 2019 4:17 am
How to render large scene without filling ram memory.
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Using instanced objects (where applicable) is usually the best way to save ram if the scene has a lot of polygons. Tile rendering can help to save ram if you are rendering at high resolutions. Exporting the scene on file, closing Blender and than using LuxCoreUI for the rendering is another option.
It will be already configured as a second pipeline and output so if you click on menu Film => Save Outputs, you should get 2 files: RGB_IMAGEPIPELINE_0.png and RGB_IMAGEPIPELINE_1.png (the second will be the denoised output).kumaran7 wrote: Thu Feb 28, 2019 4:28 am Thankyou guys ill try exporting scene to luxcore external render.but how to enable intel denoicer in luxcore external and how to save the final output??