Ever lasting render
Posted: Wed Feb 07, 2018 9:00 pm
Hi,
I've seen lots of nice renders of prisms in the different forum topics, so I tried to do one on my own.
Since a mesh source with small spread is not working (see: viewtopic.php?f=4&t=87) I used a spot with narrow spread.
The major difference that I wanted to achive is that I wanted to see what happens inside the prism. To get this goal not only the world carries a scattering medium but the prism also.
The Prism IOR and Cauchy values are equal to SF10 coming from https://de.wikipedia.org/wiki/Cauchy-Gleichung. Sorry it's German.
Finally I receive that image: It took me about 2 days of continuous rendering.
How do some people receive almost noiseless results within minutes.
Is it possible to get results more quickly without faking anything? So multiple scattering and perfectly polished surfaces shall be kept to keep the real world physics alive.
I'm looking forward to your hints. This is the sample scene: BR
I've seen lots of nice renders of prisms in the different forum topics, so I tried to do one on my own.
Since a mesh source with small spread is not working (see: viewtopic.php?f=4&t=87) I used a spot with narrow spread.
The major difference that I wanted to achive is that I wanted to see what happens inside the prism. To get this goal not only the world carries a scattering medium but the prism also.
The Prism IOR and Cauchy values are equal to SF10 coming from https://de.wikipedia.org/wiki/Cauchy-Gleichung. Sorry it's German.
Finally I receive that image: It took me about 2 days of continuous rendering.
How do some people receive almost noiseless results within minutes.
Is it possible to get results more quickly without faking anything? So multiple scattering and perfectly polished surfaces shall be kept to keep the real world physics alive.
I'm looking forward to your hints. This is the sample scene: BR