Different texture / 3dmap behaviour between old and new addon
Posted: Tue Feb 06, 2018 8:53 am
Hi,
I was trying to convert a scene done with the old addon to the new one, and noticed that it did not work as expected, i.e. the same nodes produce a different output.
I was wondering if this is something to be expected because of internal differences between the old an new addon...
Btw this how I realized what described here, then fixed:
viewtopic.php?f=5&t=9&p=982#p982
Applying rotation in the two cases also leads to totally different results, and in my opinion the old one is what one would intuitively expect.
Here is the output obtained with two test scenes (if needed, I can attach .blend files).
I was trying to convert a scene done with the old addon to the new one, and noticed that it did not work as expected, i.e. the same nodes produce a different output.
I was wondering if this is something to be expected because of internal differences between the old an new addon...
Btw this how I realized what described here, then fixed:
viewtopic.php?f=5&t=9&p=982#p982
Applying rotation in the two cases also leads to totally different results, and in my opinion the old one is what one would intuitively expect.
Here is the output obtained with two test scenes (if needed, I can attach .blend files).