Crash with small spread angles
Posted: Mon Feb 05, 2018 6:41 pm
Hi,
if I decrease the spread angle of a light source below 20 degrees, blender crashes after starting rendering.
This is the console message:
There is a sample file. Hope you can reproduce it.
Thanks in advance
BR
if I decrease the spread angle of a light source below 20 degrees, blender crashes after starting rendering.
This is the console message:
Code: Select all
Read blend: C:\Users\Martin\Downloads\MyPrism.blend
init
exporter init
exporter init
create_session
[SDL][15.366] Camera type: perspective
[SDL][15.366] Camera position: Point[0, 0, 0.05]
[SDL][15.366] Camera target: Point[0, 0, 0.049]
[SDL][15.366] Camera clipping plane disabled
[SDL][15.382] Texture definition: 131641928
[SDL][15.382] Volume definition: 128466264
[SDL][15.382] Material definition: Surface_Emitter_131636232
[SDL][15.382] Material definition: Surface_Material_131639336
[SDL][15.398] Material definition: Surface_Glas_Material_131637784
[SDL][15.398] The Mesh_Laser_128043672000 object is a light sources with 30 tria
ngles
[SDL][15.398] Scene objects count: 3
[LuxCore][15.398] Configuration:
[LuxCore][15.398] light.maxdepth = 16
[LuxCore][15.398] renderengine.seed = 1
[LuxCore][15.398] sampler.type = "METROPOLIS"
[LuxCore][15.398] path.forceblackbackground.enable = 0
[LuxCore][15.398] renderengine.type = "BIDIRCPU"
[LuxCore][15.398] film.filter.width = 3.2999999523162842
[LuxCore][15.413] film.width = 540
[LuxCore][15.413] film.filter.type = "BLACKMANHARRIS"
[LuxCore][15.413] path.maxdepth = 1016
[LuxCore][15.413] film.height = 540
[LuxCore][15.413] film.outputs.0.filename = "image.png"
[LuxCore][15.413] film.outputs.0.type = "RGB_IMAGEPIPELINE"
[LuxCore][15.413] film.imagepipeline.1.type = "TONEMAP_AUTOLINEAR"
[LuxCore][15.413] film.imagepipeline.2.scale = 0.5
[LuxCore][15.413] film.imagepipeline.0.type = "NOP"
[LuxCore][15.413] film.imagepipeline.2.type = "TONEMAP_LINEAR"
Export took 0.1s
[LuxCore][15.429] Film resolution: 540x540
[SDL][15.429] Film output definition: RGB_IMAGEPIPELINE [image.png]
[SDL][15.429] Image pipeline: film.imagepipeline
[SDL][15.429] Image pipeline step 0: NOP
[SDL][15.429] Image pipeline step 1: TONEMAP_AUTOLINEAR
[SDL][15.444] Image pipeline step 2: TONEMAP_LINEAR
[SDL][15.444] Film output definition: RGB_IMAGEPIPELINE [image.png]
[LuxRays][15.444] OpenCL Platform 0: Intel(R) Corporation
[LuxRays][15.444] OpenCL Platform 1: NVIDIA Corporation
[LuxRays][15.444] OpenCL Platform 2: Intel(R) Corporation
[LuxRays][15.444] Device 0 name: NativeThread
[LuxRays][15.444] Device 0 type: NATIVE_THREAD
[LuxRays][15.444] Device 0 compute units: 1
[LuxRays][15.444] Device 0 preferred float vector width: 4
[LuxRays][15.460] Device 0 max allocable memory: 0MBytes
[LuxRays][15.460] Device 0 max allocable memory block size: 0MBytes
[LuxRays][15.460] Device 1 name: Intel(R) Core(TM) i7-2760QM CPU @ 2.40GHz
[LuxRays][15.460] Device 1 type: OPENCL_CPU
[LuxRays][15.460] Device 1 compute units: 4
[LuxRays][15.476] Device 1 preferred float vector width: 4
[LuxRays][15.476] Device 1 max allocable memory: 16265MBytes
[LuxRays][15.476] Device 1 max allocable memory block size: 4066MBytes
[LuxRays][15.476] Device 2 name: Quadro 2000M
[LuxRays][15.476] Device 2 type: OPENCL_GPU
[LuxRays][15.476] Device 2 compute units: 4
[LuxRays][15.476] Device 2 preferred float vector width: 1
[LuxRays][15.476] Device 2 max allocable memory: 2048MBytes
[LuxRays][15.476] Device 2 max allocable memory block size: 512MBytes
[LuxRays][15.476] Device 3 name: Intel(R) Core(TM) i7-2760QM CPU @ 2.40GHz
[LuxRays][15.491] Device 3 type: OPENCL_CPU
[LuxRays][15.491] Device 3 compute units: 4
[LuxRays][15.491] Device 3 preferred float vector width: 8
[LuxRays][15.491] Device 3 max allocable memory: 16265MBytes
[LuxRays][15.507] Device 3 max allocable memory block size: 4066MBytes
[LuxRays][15.507] Preprocessing DataSet
[LuxRays][15.507] Total vertex count: 112
[LuxRays][15.507] Total triangle count: 40
[LuxRays][15.507] Preprocessing DataSet done
[LuxRays][15.507] Creating 4 intersection device(s)
[LuxRays][15.507] Allocating intersection device 0: NativeThread (Type = NATIVE_
THREAD)
[LuxRays][15.507] Allocating intersection device 1: NativeThread (Type = NATIVE_
THREAD)
[LuxRays][15.507] Allocating intersection device 2: NativeThread (Type = NATIVE_
THREAD)
[LuxRays][15.522] Allocating intersection device 3: NativeThread (Type = NATIVE_
THREAD)
[LuxRays][15.522] Adding DataSet accelerator: EMBREE
[LuxRays][15.522] Total vertex count: 112
[LuxRays][15.522] Total triangle count: 40
[LuxRays][15.538] EmbreeAccel build time: 0ms
[LuxCore][15.538] Configuring 4 CPU render threads
Session created in 0.1s
Error: EXCEPTION_ACCESS_VIOLATION
C:\Users\Martin\Downloads\blender-2.79a-rc-windows64>
BR