In Blender, a sudden change of colours is happening in my render. Why?
Posted: Sun Dec 23, 2018 4:15 am
In my render which I am making in Blender, I am getting a strange and sudden colour change:
I thought this may be due to the Tonemapper, but even after changing it from Linear with automatic adjustments to Camera Settings I still get the same sudden change.
My Imagepipeline uses OpenCL, Tonemapper with Camera Settings, Bloom on default, Vignetting on default, and Color Aberration on default. I would use motion blur, but I was actually able to pinpoint some issues to it, so am no longer using it. Even when I turn Bloom, Vignetting, and Color Aberration off, I still get the same effect.
My Blender Color Management is set to Filmic with -2.5 exposure, 1.0 gamma, Base Contrast, and Filmic Log as a sequencer. Changing the Color Management to default settings does not seem to get rid of this sudden colour change either.
My scene consists of a sun, the default sky, and a very large Icosphere with the Null material and homogeneous volume. Disabling the homogeneous volume seems to stop this from happening, but I would prefer to keep it enabled. Does anyone have any suggestions for fixing this while still having some volumetric lighting?
I thought this may be due to the Tonemapper, but even after changing it from Linear with automatic adjustments to Camera Settings I still get the same sudden change.
My Imagepipeline uses OpenCL, Tonemapper with Camera Settings, Bloom on default, Vignetting on default, and Color Aberration on default. I would use motion blur, but I was actually able to pinpoint some issues to it, so am no longer using it. Even when I turn Bloom, Vignetting, and Color Aberration off, I still get the same effect.
My Blender Color Management is set to Filmic with -2.5 exposure, 1.0 gamma, Base Contrast, and Filmic Log as a sequencer. Changing the Color Management to default settings does not seem to get rid of this sudden colour change either.
My scene consists of a sun, the default sky, and a very large Icosphere with the Null material and homogeneous volume. Disabling the homogeneous volume seems to stop this from happening, but I would prefer to keep it enabled. Does anyone have any suggestions for fixing this while still having some volumetric lighting?