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Re: LuxCoreRender daily/automatic builds

Posted: Thu Mar 17, 2022 2:57 pm
by MCurto
File size for Mac version suggests it's still broken.

viewtopic.php?f=9&t=4199&start=10

Re: LuxCoreRender daily/automatic builds

Posted: Fri Mar 18, 2022 7:28 am
by acasta69
Mac builds should be up again, thanks to u3dreal.

Re: LuxCoreRender daily/automatic builds

Posted: Fri Mar 18, 2022 1:08 pm
by MCurto
Yes, they are indeed working again, thanks all.

A side note, don't think its problem so this is just feed back:

Latest version for Mac is working in 3.1 but not in 3.0:
Screenshot 2022-03-18 at 13.02.07.jpg
Being so similar Blender versions and since most if not all Mac users should favour 3.1 anyway (Metal support) don't think it even worth catering for both but maybe there should a be a notice/note somewhere.

I do have a previous latest release that works fine in 3.0 , but don't even see a reason to use it since 3.1 is working fine.

Ty all.

Re: LuxCoreRender daily/automatic builds

Posted: Thu Mar 24, 2022 11:21 am
by JMB13
Hello,
No automatic build for Linux yet ?

Re: LuxCoreRender daily/automatic builds

Posted: Thu Mar 24, 2022 1:59 pm
by Martini
MCurto wrote: Fri Mar 18, 2022 1:08 pm Latest version for Mac is working in 3.1 but not in 3.0:
Blender 3.0 uses a different version of Python to Blender 3.1, so they are no longer compatible.
MCurto wrote: Fri Mar 18, 2022 1:08 pm Being so similar Blender versions
The mesh data structure is also quite different in 3.1. Unless the LuxCore team decide to start publishing separate builds for Blender 3.0 and Blender 3.1, this is unlikely to change.
MCurto wrote: Fri Mar 18, 2022 1:08 pm don't even see a reason to use it since 3.1 is working fine.
I tend to agree :D

Re: LuxCoreRender daily/automatic builds

Posted: Thu Mar 24, 2022 5:57 pm
by MCurto
On the other hand:

I know resources and manpower are already stretched as it is and I really have no idea of the scope of the work needed but (if it was a simple affair) it could be interesting to have a OpenCL BlendLuxCore Mac version for ARM.

I do know OpenCL is deprecated in current MacOS and no one knows until when it will exists but as it is latest Montrey still supports OpenCL.
No idea if OCL drivers even allow it, but if they can take advantage of Unified Memory it could prove very useful to have VRAM up to 128GB.

https://developer.apple.com/forums/thread/698990

Re: LuxCoreRender daily/automatic builds

Posted: Thu Mar 31, 2022 9:17 am
by JMB13
Blender 3.1 supports metal on OSX Monterey 12.3

Re: LuxCoreRender daily/automatic builds

Posted: Thu Mar 31, 2022 10:49 am
by MCurto
Yes it does, but Cycles lacks a lot of Lux features, anticipating that could generate some new interest from Mac users and probably help Lux popularity my point was IF it didn't need a re write (more like just a simple re-compilation) it could prove useful to have a native ARM version.

Even assuming its a simple re-compilation of course the whole thing could be pointless, as OpenCL is on borrowed time under MacOS and no one know when Apple will pull the plug.

Re: LuxCoreRender daily/automatic builds

Posted: Sun Apr 03, 2022 4:03 pm
by Dade
Now on, the Linux builds use Python v3.10 too and they should work with Blender v3.10 (to test). A new build is pending.

Re: LuxCoreRender daily/automatic builds

Posted: Mon Apr 04, 2022 8:58 am
by Dez!
This is delightful news, opening a new page in the work process.
Thank you, Dade