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Does vieport CPU rendering obey CPU Threads parameter?
Posted: Sun Oct 28, 2018 5:53 pm
by wasd
Does vieport CPU rendering obey CPU Threads parameter? To me it's like CPU gets fully loaded when I set viewport to rendering mode.
It's Windows 7 x64 I'm using.
Re: Does vieport CPU rendering obey CPU Threads parameter?
Posted: Sun Oct 28, 2018 8:53 pm
by kintuX
Same OS: W7SP1x64
Tested just now & it works well with official
BlendLuxCore v2 &
v2.1 alpha4.
Which addon version are you using?
*edit: "CPU Threads" control works fine for viewport even with
latest daily
NOTE: when fiddling with materials and shaders, allways all threads are used, since for "Material Preview" there are no user settings available.
Re: Does vieport CPU rendering obey CPU Threads parameter?
Posted: Sun Oct 28, 2018 9:27 pm
by wasd
kintuX wrote: Sun Oct 28, 2018 8:53 pm
Tested just now & it works well with official BlendLuxCore v2 & v2.1 alpha4.
Which addon version are you using?
Same version. I wouldn't say it works well, but yeah it probably does obey cpu thread settings, in a weird way though.
Did you try to rotate the view while rendering is on? For me, it uses more cpu then I'd like it to. I set threads to 1, so it is 80~90% load at most and blender won't freeze.
p.s. with 2 or more it's 100% cpu load and blender freezes