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Microfacet Roughness Workaround?

Posted: Sun Aug 17, 2025 12:05 pm
by Olyandros
Hi,
I ran some render tests in LuxCore for nested dielectrics and noticed that the rough ice cubes in the scene get really dark. As far as I looked into it this is because of improper energy conservation due the lack of microfacet roughness calculation. Now my question is if there is a known workaround for this kind of material?

Here is the blend file:
https://nx45603.your-storageshare.de/s/f3qZJRr2BQPYYnk