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Re: first steps
Posted: Mon Oct 15, 2018 9:11 am
by B.Y.O.B.
Here's the logo in svg format in case you want to use the exact shape
Re: first steps
Posted: Mon Oct 15, 2018 10:03 am
by lacilaci
thanks, now to figure out how to use those small circles
Re: first steps
Posted: Tue Oct 16, 2018 6:35 am
by lacilaci
ok, pool is in place
Re: first steps
Posted: Tue Oct 16, 2018 12:05 pm
by lacilaci
I want to add some 3d hills in the background.. But mist is causing trouble over treetops that are blurred unless I really push the mist further away. Can something be done about this?
Re: first steps
Posted: Tue Oct 16, 2018 12:10 pm
by lacilaci
changing, things around...
Re: first steps
Posted: Fri Oct 19, 2018 12:02 pm
by lacilaci
todays wip shot...
Re: first steps
Posted: Fri Oct 19, 2018 12:43 pm
by epilectrolytics
Awesome stuff, really great renders!
About the mist problem:
Instead of image pipeline (depth channel) mist you could try to mix the hill material with emissive background color.
Re: first steps
Posted: Fri Oct 19, 2018 6:43 pm
by provisory
I think, a volume would be the best for mist.
Re: first steps
Posted: Fri Oct 19, 2018 6:48 pm
by lacilaci
epilectrolytics wrote: ↑Fri Oct 19, 2018 12:43 pm
Awesome stuff, really great renders!
About the mist problem:
Instead of image pipeline (depth channel) mist you could try to mix the hill material with emissive background color.
I removed the hills, didn't like the idea. What do you mean by mix with emissive background? Like composite those hill objects with background? or add emissive shader to the shader hills have?
Anyways I like the way mist works, excelent in camera solution. I hope that it is a bug that can be fixed.
Re: first steps
Posted: Fri Oct 19, 2018 6:51 pm
by lacilaci
provisory wrote: ↑Fri Oct 19, 2018 6:43 pm
I think, a volume would be the best for mist.
I'm kinda worried it would be painfuly slow, however I haven't tried yet. Is there a world volume setting?