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heavy geometry crash

Posted: Wed Sep 19, 2018 1:16 pm
by lacilaci
I think I went a bit overkill on some hedge geometry. So I guess it won't fit into gpu ram.

However my question is, shouldn't there be a warning like when framebuffer is too big for denoiser, or is it ok for blender to crash.

Is it maybe blenders fault? it's a 1.4GB/12.6M poly hedge linked and instanced 3x(but it's not really instance for alphav3 I guess)

Would potential proxy system help with this type of case?

Re: heavy geometry crash

Posted: Wed Sep 19, 2018 3:07 pm
by B.Y.O.B.
lacilaci wrote: Wed Sep 19, 2018 1:16 pm (but it's not really instance for alphav3 I guess)
Use a particle system, e.g. place a long plane, subdivide with edge loops, then add particles with "emit from face" option and set amount of particles to amount of faces in the subdivided plane.
lacilaci wrote: Wed Sep 19, 2018 1:16 pm Would potential proxy system help with this type of case?
Yes, in Blender you would see a lowpoly preview and on render start LuxCore would pull the high-resolution .ply from disk and instance it.