heavy geometry crash
Posted: Wed Sep 19, 2018 1:16 pm
I think I went a bit overkill on some hedge geometry. So I guess it won't fit into gpu ram.
However my question is, shouldn't there be a warning like when framebuffer is too big for denoiser, or is it ok for blender to crash.
Is it maybe blenders fault? it's a 1.4GB/12.6M poly hedge linked and instanced 3x(but it's not really instance for alphav3 I guess)
Would potential proxy system help with this type of case?
However my question is, shouldn't there be a warning like when framebuffer is too big for denoiser, or is it ok for blender to crash.
Is it maybe blenders fault? it's a 1.4GB/12.6M poly hedge linked and instanced 3x(but it's not really instance for alphav3 I guess)
Would potential proxy system help with this type of case?