pool
Posted: Wed Sep 19, 2018 6:50 am
Hi,
Any good tips, shader setup, practices when making a swimming pool with caustics?
Any good tips, shader setup, practices when making a swimming pool with caustics?
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Use glass with white reflection/transmission and use an interior volume to have an absorption color, so you get volumetric absorption.lacilaci wrote: Wed Sep 19, 2018 6:50 am Any good tips, shader setup, practices when making a swimming pool with caustics?
The behaviour should match Cycles, only that we don't have "mask layers".lacilaci wrote: Wed Sep 19, 2018 7:25 am If I want to use render layers I have to enable all scene layers before rendering, otherwise during rendering luxcore will completely ignore/exclude objects from any other than the visible scene layers. Is there a reason for this behavior?
I'm not used to render layers so I don't know if this is how blender and cycles work as well, but it took me a while to realize this.
No, but you can create the holdout mask in other ways. For example with the material ID AOV. The new anti-aliased version of material ID could also be useful: viewtopic.php?f=5&t=605&p=6114#p6114lacilaci wrote: Wed Sep 19, 2018 7:38 am Is there a way to make the objects act as holdout? so I'd get transparency where objects are in front of the pool?
Thanks, any timeframe on when is the next alpha going to be released?B.Y.O.B. wrote: Wed Sep 19, 2018 8:05 amUse glass with white reflection/transmission and use an interior volume to have an absorption color, so you get volumetric absorption.lacilaci wrote: Wed Sep 19, 2018 6:50 am Any good tips, shader setup, practices when making a swimming pool with caustics?The behaviour should match Cycles, only that we don't have "mask layers".lacilaci wrote: Wed Sep 19, 2018 7:25 am If I want to use render layers I have to enable all scene layers before rendering, otherwise during rendering luxcore will completely ignore/exclude objects from any other than the visible scene layers. Is there a reason for this behavior?
I'm not used to render layers so I don't know if this is how blender and cycles work as well, but it took me a while to realize this.
Anything that is not on a visible scene layer is rendered as invisible to the camera, like in Cycles.No, but you can create the holdout mask in other ways. For example with the material ID AOV. The new anti-aliased version of material ID could also be useful: viewtopic.php?f=5&t=605&p=6114#p6114lacilaci wrote: Wed Sep 19, 2018 7:38 am Is there a way to make the objects act as holdout? so I'd get transparency where objects are in front of the pool?