You know about local view? http://blender-manual-i18n.readthedocs. ... _view.html
It is supported by BlendLuxCore. So you can anytime hit numpad + / with one (or more) objects selected and have a custom material preview.
You know about local view? http://blender-manual-i18n.readthedocs. ... _view.html
What Dev want to tell you is that they are only 2 and there are a looooot of work they certainly know how usefull mat preview can be but we have to wait a bit .So before mat preview happen there some simple workaround everyone can do to help test.SATtva wrote: ↑Sat Jan 27, 2018 10:56 am They are not interchangeable things. Material preview is a lot more responsive to updates, clears up faster and provides a generalized view of a material without the influence of scene details (e.g. coloured lighting, colour bleed from other objects, and so on).
Don't patronize me please, I'm perfectly able to read. Dade has asked a very specific question: is the viewport rendering better than material preview. I was addressing this question only: it's neither better or worse, they serve different purposes. Whether there are workarounds for the current stage while material preview is not implemented (of course there are) is beside the point.
SATtva wrote: ↑Mon Jan 29, 2018 11:42 amDon't patronize me please, I'm perfectly able to read. Dade has asked a very specific question: is the viewport rendering better than material preview. I was addressing this question only: it's neither better or worse, they serve different purposes. Whether there are workarounds for the current stage while material preview is not implemented (of course there are) is beside the point.
Really sorry SATVA don't want to hurt. sorry guy didn't correctly read/understand nuance there. sorry guy sorry .isn't view port rendering better than material preview ?
It's perfectly fine by me, take your time. In the time I was using a dedicated test scene for complex material tests like Sharlybg is suggesting above. Material preview has its limits too (primarily due to the preview image size), it's mostly useful for simple setups and to quickly configure colour, roughness and other basic properties.B.Y.O.B. wrote: ↑Mon Jan 29, 2018 11:53 am My stance on it is: Material preview does not have a high priority for me.
If someone else needs it urgently or sees the matter different, he can go ahead and implement it and I'll answer questions if there are any.
If noone else does it, I'll probably get around to it in a few weeks.
I see your points and I admit that the local view workaround can be impractical in some scenes.
However I have to say that it was a pain to implement the material preview in the past, so that's that.
No problem, I'm sorry too, my response got a bit too harsh.
As Satva said, my reply was about Dade's question. My intention wasn't to push you to introduce it now.B.Y.O.B. wrote: ↑Mon Jan 29, 2018 11:53 am My stance on it is: Material preview does not have a high priority for me.
If someone else needs it urgently or sees the matter different, he can go ahead and implement it and I'll answer questions if there are any.
If noone else does it, I'll probably get around to it in a few weeks.
I see your points and I admit that the local view workaround can be impractical in some scenes.
However I have to say that it was a pain to implement the material preview in the past, so that's that.
thanks youNo problem, I'm sorry too, my response got a bit too harsh.
Is this alpha2 or alpha3 too ?