shading errors on opencl
Posted: Thu Sep 06, 2018 11:06 am
I've noticed this behavior when rendering using path+opencl
It was discussed in some threads somewhat before. Long triangles are rendering dark. However on cpu it's not a problem, why is that?
Also raising min epsilon helps a bit but in my example rough glass is somewhat darker anyways. And in other cases with some cad files backfaces render dark/not black using gpu but on cpu it's ok.
Which can be pretty annoying when everything looks ok and then I switch to cpu+gpu and suddenly all kinds of artifacts appear. Is this something that can be fixed?
Attached also a primitive example scene(just use any hdri with it)
It was discussed in some threads somewhat before. Long triangles are rendering dark. However on cpu it's not a problem, why is that?
Also raising min epsilon helps a bit but in my example rough glass is somewhat darker anyways. And in other cases with some cad files backfaces render dark/not black using gpu but on cpu it's ok.
Which can be pretty annoying when everything looks ok and then I switch to cpu+gpu and suddenly all kinds of artifacts appear. Is this something that can be fixed?
Attached also a primitive example scene(just use any hdri with it)