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Instanced object motion blur
Posted: Fri Aug 31, 2018 9:45 am
by Egert_Kanep
I tried to use animation nodes to convert my particle system to animated meshes and then render them with motion blur, but it didn't work. So I thought maybe it has something to do with object instances. It seems, that instanced objects do not work with motion blur as expected. My animation was a z axis transform, but now right cube has funky motion blur, whereas the left one doesn't seem to have any motion blur to it.
Re: Instanced object motion blur
Posted: Fri Aug 31, 2018 5:50 pm
by B.Y.O.B.
Does Cycles show the same or a different behaviour?
If you post the scene I can check it.
Re: Instanced object motion blur
Posted: Fri Aug 31, 2018 11:04 pm
by kintuX
Did hit a similar issue while doing RBD sim, but after i cached or baked it, it rendered as it should.
Re: Instanced object motion blur
Posted: Sat Sep 01, 2018 8:51 am
by Egert_Kanep
Did a test file with Cycles and LuxCore. Cycles is rendering as would be expected of this movement.
I added to blend files with test scenes, they should be produce same results.
Re: Instanced object motion blur
Posted: Sat Sep 01, 2018 10:20 am
by B.Y.O.B.
Re: Instanced object motion blur
Posted: Mon Nov 12, 2018 9:45 pm
by B.Y.O.B.
I have fixed this bug.