Landscape with Falls' colored Trees
Posted: Sun Oct 28, 2018 9:57 pm
Inspired by falls' colorful brushes.
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If I were happy with Lightroom or Photoshop denoiser I would not look closer at LuxCoreRendets denoiser.lacilaci wrote: ↑Thu Nov 01, 2018 11:52 am There is no point digging any deeper into this. It works as advertised, I've been looking over the internet and this is simply what it is.
It is not using any extra information that would make it preserve details and no feature recognition so it will never work as any other denoiser in other renderers like vray, corona, cycles, optix etc.
There is no magical settings to make it better, it can be less blury/more noisy or less noisy/more blurry... that's it. And everyone coming from another renderer will be banging their head against the wall questioning what is going on.
You can take your noisy render to lightroom, darktable, gimp whatever and denoise there with just as good result.
This is what proper denoising looks like:
https://www.youtube.com/watch?v=4FZXKNBWxQs
and redshift example: https://www.youtube.com/watch?v=ofcCQdIZAd8
If so, then simply do it.lacilaci wrote: ↑Thu Nov 01, 2018 11:52 am There is no point digging any deeper into this. It works as advertised, I've been looking over the internet and this is simply what it is.
It is not using any extra information that would make it preserve details and no feature recognition so it will never work as any other denoiser in other renderers like vray, corona, cycles, optix etc.
There is no magical settings to make it better, it can be less blury/more noisy or less noisy/more blurry... that's it. And everyone coming from another renderer will be banging their head against the wall questioning what is going on.
You can take your noisy render to lightroom, darktable, gimp whatever and denoise there with just as good result.
This is what proper denoising looks like:
https://www.youtube.com/watch?v=4FZXKNBWxQs
and redshift example: https://www.youtube.com/watch?v=ofcCQdIZAd8
Scales above 9 is an insane number.FarbigeWelt wrote: ↑Thu Nov 01, 2018 10:08 pm Scales above 9 leads to Blender crash at the moment denoising starts after render halt.