Page 1 of 1

Distorting the 3D Mapping

Posted: Wed Nov 29, 2023 4:10 pm
by RichardH
Hi

In Cycles, it is possible to put a texture such as Noise between the Texture Coordinate node and the vector input on anther node such as Musgrave. If I try this in Lux then I get a 'Wrong Input' message

Is there a work around as I am trying to recreate a Cycles tutorial for a PBR 'Cracked Leather'?

Many thanks