Dispersion beauty
Posted: Fri Jan 19, 2018 3:19 pm
Glass dispersion with participating media scattering with bidirectional path tracing, Metropolis sampler and network rendering (aka the BFG9000
):

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Yes and yes.Sharlybg wrote: Fri Jan 19, 2018 10:50 pm I'm bit lost sometimes between dispersion and spectral rendering. Is spectral enable in your render ? Do you think switch option between RGB & Spectral will be exposed in Alpha 2 ?
how many time on a regular i7/R7 (i7 6700 / R7 1800x) to reach the same level of noise for the same resolution ?Dade wrote: Fri Jan 19, 2018 3:19 pm Glass dispersion with participating media scattering with bidirectional path tracing, Metropolis sampler and network rendering (aka the BFG9000):
It was BIDIRCPU+METROPOLIS so was running on my i7 3930k (an old six cores) and i7 860 (an even older 4 cores). They (combined) run about at the same speed of a AMD 1800X.Sharlybg wrote: Sun Jan 28, 2018 3:59 pm how many time on a regular i7/R7 (i7 6700 / R7 1800x) to reach the same level of noise for the same resolution ?
I don't remember exactly but something in the range of 20 minutes, it is quite fast to render. You can try to render the scene if you want, it is scenes/cornell/cornell-vol-caustic.cfg (https://github.com/LuxCoreRender/LuxCor ... es/cornell).