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Re: Dispersion of Laser looks odd

Posted: Mon Sep 04, 2023 1:15 pm
by FarbigeWelt
rrubberr wrote: Mon Sep 04, 2023 5:23 am Have you tried rendering it with LuxCore's BidirVM integrator and Metropolis sampling? Vertex merging would be a good fit for this scene.
How do I export a Blender Scene for LuxCore?
EDIT:
Render Properties>LuxCore Tools>check LuxCore Filesaver, Text plus Path of Directory
Load .cfg file in
With Engine: BidirVmCPU and Sampler:Metropolis scattering of Laser works well in the orange juice.
But Glasses get rendered to dark.
RGB_IMAGEPIPELINE_0.png

Re: Dispersion of Laser looks odd

Posted: Tue Sep 05, 2023 10:22 am
by FarbigeWelt
The behavior keeps strange. The Lasers faints above an Object made from Glass.
Cornell Box_8, fainting Laser.png
Even with a simple Object as a ring made from Glass. There are also strange caustics.
Cornell Box_9, fainting Laser.png
It dons't matter what kind of Exterior Volume.
Non scattering Homogenous Volume
Cornell Box_9, odd rings.png
or Clear Volume.
Cornell Box_10, odd rings.png
All pictures rendered with BiDir and Metropolis.
Cornell Box_2.blend.zip
(167.72 KiB) Downloaded 122 times

Re: Dispersion of Laser looks odd

Posted: Sat Sep 09, 2023 10:42 pm
by rrubberr
FarbigeWelt wrote: Mon Sep 04, 2023 1:15 pm
rrubberr wrote: Mon Sep 04, 2023 5:23 am Have you tried rendering it with LuxCore's BidirVM integrator and Metropolis sampling? Vertex merging would be a good fit for this scene.
How do I export a Blender Scene for LuxCore?
EDIT:
Render Properties>LuxCore Tools>check LuxCore Filesaver, Text plus Path of Directory
Load .cfg file in
With Engine: BidirVmCPU and Sampler:Metropolis scattering of Laser works well in the orange juice.
But Glasses get rendered to dark.
RGB_IMAGEPIPELINE_0.png
The dark glasses are an artifact of using the Metropolis sampler; BidirVM's caustics brighten over time when using Metropolis. I also noticed that your light sources were set to be very dim, only 25 lumen. For comparison, a 60 watt light bulb produces over 800 lumen. Below are the settings I used with your scene:
Screenshot from 2023-09-09 12-33-33.png
And the result:
cornell.png
One reason BidirVM isn't exposed in the Blender addon is its atrocious memory usage. Your reasonably simple scene used nearly 600GB of memory to render.
Screenshot from 2023-09-09 12-33-51.png