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Caustics Problem
Posted: Sun Apr 10, 2022 12:20 pm
by HHS
Hi all,
Since some while I noticed a strange thing while trying to render caustics in a pool with Luxcorerender 2.5 or 2.6.
The strange thing is:
With older scenes created with older Luxcorerender 2.3 or 2.4 I can get caustics in Luxcorerender 2.5 or 2.6 when using caustics light cache.
Newer scenes created with newer Luxcorerender 2.5 or 2.6 alpha (Daily builds) I can`t get any caustics in Luxcorerender 2.5 or 2.6. when using caustics light cache.
With the luxcorerender test scenes I can get caustics (as an example setting the DanishMood or HallBench scene under water

) when using caustics light cache.
I watched every tutorial about getting caustics - it doesn`t work when I create a new scene. When using Light Tracing the caustics are only below the water surface, not visible from above the surface. I checked the normals.
I have attached a test scene where I would expect pool water caustics, but don`t get it. Like there is a invisible switch for caustics ...
Any clues what is going wrong here?
Re: Caustics Problem
Posted: Sun Apr 10, 2022 8:29 pm
by epilectrolytics
In your file the world background is set to HDRI with no image attached, the white background is blowing out the caustics from the sun.
Once I switch to Sky background the caustics appear:
The lighting system was changed in a previous version, possibly that's why sun + white background works in v2.4 but not v2.6.
Re: Caustics Problem
Posted: Sun Apr 10, 2022 9:13 pm
by kintuX
Yup, same here

or what
Re: Caustics Problem
Posted: Sun Apr 10, 2022 9:31 pm
by bdjones
I have to drop the opacity of the glass below 1 for the caustics to show back through the plane.
Re: Caustics Problem
Posted: Mon Apr 11, 2022 3:17 pm
by HHS
epilectrolytics wrote: Sun Apr 10, 2022 8:29 pm
In your file the world background is set to HDRI with no image attached, the white background is blowing out the caustics from the sun.
Once I switch to Sky background the caustics appear:
screenshot.jpg
The lighting system was changed in a previous version, possibly that's why sun + white background works in v2.4 but not v2.6.
And that´s exactly what doesn´t happen here. With no HDRi image attached there is no white sky, switch back to Sky background still no caustics
(When I zipped the file, I noticed the HDRi is still too big, so removed them)
Re: Caustics Problem
Posted: Mon Apr 11, 2022 3:20 pm
by HHS
bdjones wrote: Sun Apr 10, 2022 9:31 pm
I have to drop the opacity of the glass below 1 for the caustics to show back through the plane.
With Light Tracing it seems indeed the case to do so...
But without Light Tracing (but GI cache on) I still don`t get any caustics as I got used to a while ago...
Re: Caustics Problem
Posted: Mon Apr 11, 2022 4:41 pm
by Sharlybg
With a proper lighting it work here:
https://polyhaven.com/a/veld_fire
Also optimise settings a bit : You can also turn of dispersion for even faster render.
File
Render:
Re: Caustics Problem
Posted: Mon Apr 11, 2022 4:59 pm
by bdjones
HHS wrote: Mon Apr 11, 2022 3:20 pm
bdjones wrote: Sun Apr 10, 2022 9:31 pm
I have to drop the opacity of the glass below 1 for the caustics to show back through the plane.
With Light Tracing it seems indeed the case to do so...
But without Light Tracing (but GI cache on) I still don`t get any caustics as I got used to a while ago...
I'm late to the party didn't see 2.3 and didn't play much with 2.4, I think it needs the Light Tracing on now. Which would speed things up if caustics are not needed.
Re: Caustics Problem
Posted: Mon Apr 11, 2022 5:19 pm
by HHS
Sharlybg wrote: Mon Apr 11, 2022 4:41 pm
With a proper lighting it work here:
https://polyhaven.com/a/veld_fire
Also optimise settings a bit : You can also turn of dispersion for even faster render.
File
CausticsTest.7z
Render:
untitled.jpg
Thanks- that`s what I got with your unchanged file after hitting the render button:
Re: Caustics Problem
Posted: Mon Apr 11, 2022 5:46 pm
by HHS
bdjones wrote: Mon Apr 11, 2022 4:59 pm
I'm late to the party didn't see 2.3 and didn't play much with 2.4, I think it needs the Light Tracing on now. Which would speed things up if caustics are not needed.
You usually don`t need Light Tracing for caustics under water- here the underwater Paintings Scene from the example files. I removed volume and dispersions for speeding things up, and I used a hdri here- still I get caustics here and visible from above the water