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				Problem with volume and lights
				Posted: Wed Apr 06, 2022 6:43 am
				by Flink
				Hi,
I'm working currently on an underwater scene and discovered some odd behavior of lights in volumes. 
The Power of the lights is not as expected. I am not sure if it is some kind of bug or wrong settings.
Here is an example scene:
I set world, camera and the volumes on the light sources but the area light seems off.
Both the mesh light and the area light in the example scene have the same size and power.
The scene is rendered with BiDir Engine.
Blender Version is 2.93.8 with LuxCore Version 2.6
 
			
					
				Re: Problem with volume and lights
				Posted: Wed Apr 06, 2022 7:47 am
				by Sharlybg
				This look like a bug I have tried few things but it saty exactly the same.
Worse I have even found another strange behaviour:
Adding a point Light source to the scene will make it like a kind of
Black hole absorbing all rays in the scene:
 
			
					
				Re: Problem with volume and lights
				Posted: Wed Apr 06, 2022 3:23 pm
				by kintuX
				Works fine here.
It's just that your "World needs to know its Volume"  

 
			
					
				Re: Problem with volume and lights
				Posted: Wed Apr 06, 2022 4:11 pm
				by Sharlybg
				Great Kintux Just jump straight thinking this was already set 
as the two other were working  

 
			
					
				Re: Problem with volume and lights
				Posted: Wed Apr 06, 2022 7:22 pm
				by Flink
				Thanks Kintux, that works great  
 
 
But I don't understand, why it makes a difference.
The description of the world volume says:
"Default Volume (used on materials without attached volume)"
But i set the volume on the area light. So this should be used instead of the world volume 

 
			
					
				Re: Problem with volume and lights
				Posted: Wed Apr 06, 2022 7:52 pm
				by Flink
				I did another test with some kind of a fish tank and have the next problem  
 
 
How do I set the volumes correctly in this case? 
The outside of the tank is in contact with two volumes.
 
			
					
				Re: Problem with volume and lights
				Posted: Thu Apr 07, 2022 8:35 am
				by kintuX
				Flink wrote: Wed Apr 06, 2022 7:52 pm
I did another test with some kind of a fish tank and have the next problem  
 
 
render2.png
How do I set the volumes correctly in this case? 
The outside of the tank is in contact with two volumes.
 
To work like this?
Camera > Auto-Volume
MeshLight > World Volume
Point Light > HitPlane added
Disclaimer:
Based on your model,
what's "correctly set" here is arbitrary. 
 
			
					
				Re: Problem with volume and lights
				Posted: Thu Apr 07, 2022 11:33 am
				by Flink
				Thank you kintuX, really appreciate your help  
 
 
That is the result I was looking for. But i don't understand why it is working like this.
Why does the meshlight need the world_volume aka. air when it is under water  
 
  
Is it just because of my ugly setup?
If we start with an empty scene. How would the correct way be to setup a submersed camera in a tank with some lights?
 
			
					
				Re: Problem with volume and lights
				Posted: Thu Apr 07, 2022 12:45 pm
				by kintuX
				Learn further, read & practice some more...
Test Underwater Paintings scene, check docs, tuts, explore forums... basically, construct knowledge with experience.
Example Scenes 
			
					
				Re: Problem with volume and lights
				Posted: Thu Apr 14, 2022 1:42 pm
				by Flink
				Hi kuntuX, once again thank you for your support  
 
 
I did some more tests and got results I'm happy with. 
It is just a rough layout of the scene with nearly no textures, but the lighting goes in the right direction.
Here is a denoised version of the rendering (low path depth). Any advises how to further improve the setup?