Cycles(X) vs Luxcore Test Benchs
Posted: Sun Jan 23, 2022 2:45 pm
Now that Blender 3.0 is officially supported by Luxcore
I decide to make some render test comparison between
the two engine. Would Like to add Mitsuba 2 or even 0.6
to the test but couldn't find any possibility to get a precompiled
version. And also website download page is broken.
If someone know how to build Mitsuba 2 I will be glad to include it.
The scene is kept simple for the start and more production like
project will be added as test progress
Here are the result:
Here is the file : you need Blender 3.0 and lastest blendluxcore to run it : https://github.com/LuxCoreRender/BlendL ... tag/latest
System infos
All brute force and Gi test are done on a Mobile GTX960M.
The bidir render is done with i5-7300HQ CPU
This Scene is Highly Indirect light dependent like most interior
archviz project. And Lux Photon Gi is By far the fastest can be
said 20X faster without exageration compared to Cycles X brute force.
Bidir CPU metro also look fast and pretty close to Cycles GPU. Could
have been maybe much faster on GPU if supported. BTW I don't understand
Why Lux path tracer sttruggle so much compared to cycles both being
unindirectional.
I decide to make some render test comparison between
the two engine. Would Like to add Mitsuba 2 or even 0.6
to the test but couldn't find any possibility to get a precompiled
version. And also website download page is broken.
If someone know how to build Mitsuba 2 I will be glad to include it.
The scene is kept simple for the start and more production like
project will be added as test progress
Here are the result:
Here is the file : you need Blender 3.0 and lastest blendluxcore to run it : https://github.com/LuxCoreRender/BlendL ... tag/latest
System infos
All brute force and Gi test are done on a Mobile GTX960M.
The bidir render is done with i5-7300HQ CPU
This Scene is Highly Indirect light dependent like most interior
archviz project. And Lux Photon Gi is By far the fastest can be
said 20X faster without exageration compared to Cycles X brute force.
Bidir CPU metro also look fast and pretty close to Cycles GPU. Could
have been maybe much faster on GPU if supported. BTW I don't understand
Why Lux path tracer sttruggle so much compared to cycles both being
unindirectional.