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Caustics not showing up(very faint) when baking
Posted: Sun Nov 14, 2021 7:16 am
by a-n-d-r-e-w
Does anyone have an idea of how to get the baked caustics to match to how they are in the render? The second image is a bake of the floor plane but I can’t seem to get the caustics to show up. Using: CPU Path / Light Tracing / Caustic Light Cache. Thank you.
Re: Caustics not showing up(very faint) when baking
Posted: Sun Nov 14, 2021 9:42 am
by Dade
LuxCore baking support (
https://sketchfab.com/3d-models/luxcore ... bff3cffdec) is not available in BlendLuxCore. It can be used only by directly using LuxCore scene files, etc.
I have the feeling you are just baking with Cycles. Or are you using directly BAKECPU render engine
Re: Caustics not showing up(very faint) when baking
Posted: Sun Nov 14, 2021 1:12 pm
by a-n-d-r-e-w
I'm using LuxCoreUI, I exported a scene out from blender to use with LuxCoreUI and I am using BAKECPU. The second screenshot is a baked image, its just the caustics are not really showing up like in the render which is using the same settings except using the PATHCPU engine for the first screenshot. It looks like when it is baking it is using the look of RTPATHCPU.
Re: Caustics not showing up(very faint) when baking
Posted: Sun Nov 14, 2021 2:34 pm
by Dade
Ok, good. Can you post your test scene (.cfg, .scn, etc.) so I can (probably) fix it ?
Re: Caustics not showing up(very faint) when baking
Posted: Sun Nov 14, 2021 3:08 pm
by a-n-d-r-e-w
Re: Caustics not showing up(very faint) when baking
Posted: Mon Nov 15, 2021 10:50 am
by Dade
It was a regression in the latest sources and I should have fixed the problem:
The upcoming automatic build will include this fix:
viewtopic.php?f=9&t=736
Re: Caustics not showing up(very faint) when baking
Posted: Mon Nov 15, 2021 11:37 am
by a-n-d-r-e-w
Ok Great! Thank you for taking the time to look at it, I’m somewhat new to Luxcore so thought I was just missing a setting.