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Residence Saturn

Posted: Sun Sep 26, 2021 11:02 am
by Sharlybg
You remenber this one : viewtopic.php?f=3&t=3875
And This also : posting.php?mode=quote&f=3&p=32090
The idea was to create a serie of project done entirelly with Luxcore online library.
https://www.cgtrader.com/draviastudio
https://www.patreon.com/Draviastudio
I happy to continue with this one also R e s i d e n c e__S a t u r n

It was one of this Eureka project you get while simply walking on the streer back to home.
Since this flash i was working to make it a reality. Thanks to the library i had only to focus
On the design process part. Was really funny to see how different some asset can look when
You apply a different material on them.

Render engine ======>> Path Tracer
Path Deph ======>> 64 specular /32 Diffuse / Glossy 16
Photon Gi cache ======>> On (10M photon count / 4 Radius Scale / 30°)
Render Time ======>> 10mn on single RTX 2060s at 2K
Software ======>> Luxcore 2.6 build /Blender 2.93.3

Initially want to make an animation But Wann't risk my single RTX 2060s Gpu with the current market.
Plus It would be a 1K resolution animation With 60sc max budget per frame with lower settings.
For single frame the speed is really great at 2K. Couldn't imagine how good it could be with AD_Russian Roulette :mrgreen:

Anyway hope you Enjoy and give you inspiration for your Luxcore Project Too :
XT_04.jpg
XT_06.jpg
XT_05.jpg
XT_02.jpg
XT_03.jpg

Re: Residence Saturn

Posted: Sun Sep 26, 2021 11:28 am
by Sharlybg
Here are The Viewport capture :
F1.jpg
F2.jpg

Re: Residence Saturn

Posted: Tue Sep 28, 2021 1:06 am
by dat_boi
the work looks stunning, very realistic.

The only thing that breaks the immersion for me is the background. Outside the windows you can see the HDRI map that you used, and it looks pixelated.

other than that, the lighting, textures and materials are great.

Re: Residence Saturn

Posted: Tue Sep 28, 2021 9:03 am
by Sharlybg
Thanks for your appreciation.
About the HDRi you are right I need to be carefull.
Was just trying to save as much GPu memory as possible thinking it is far and should look blurry because of DOF.
But you catch the trick 8-)

Thanks !