new FELIX + luxcore tests

Post your tests, experiments and unfinished renderings here.
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daros
Posts: 159
Joined: Thu Dec 12, 2019 3:25 pm

new FELIX + luxcore tests

Post by daros » Thu Jul 08, 2021 11:01 pm

An more complex scene created using FELIX + Luxcore. 8 minutes rendering.
View 01 3000x2400.jpg

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TAO
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Re: new FELIX + luxcore tests

Post by TAO » Fri Jul 09, 2021 7:24 am

daros wrote:
Thu Jul 08, 2021 11:01 pm
An more complex scene created using FELIX + Luxcore. 8 minutes rendering.

View 01 3000x2400.jpg
weldone, amazingly done.
Omid Ghotbi (TAO)
Last update information
https://forums.luxcorerender.org/viewto ... 590#p30154

daros
Posts: 159
Joined: Thu Dec 12, 2019 3:25 pm

Re: new FELIX + luxcore tests

Post by daros » Mon Jul 12, 2021 11:40 pm

One more 30 minutes test. It contains 28 different light types and about 400 light sources, 20M unique polygons, about 12.000 instances, 800 megapixel textures.

harrods01_1.jpg

and here at 10 minutes rendering.
camera-final01 4000x2000 10 min_1.jpg

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patro
Posts: 189
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Location: mount Etna

Re: new FELIX + luxcore tests

Post by patro » Tue Jul 13, 2021 1:36 pm

daros wrote:
Mon Jul 12, 2021 11:40 pm
One more 30 minutes test. It contains 28 different light types and about 400 light sources, 20M unique polygons, about 12.000 instances, 800 megapixel textures.


harrods01_1.jpg


and here at 10 minutes rendering.

camera-final01 4000x2000 10 min_1.jpg
woooow!!
looks like an airport bakery :P i want one of the pastries.
Great job. The glass from the is greish, needs some settings editing.

the 10 minutes rendering of course is good for preview.

daros
Posts: 159
Joined: Thu Dec 12, 2019 3:25 pm

Re: new FELIX + luxcore tests

Post by daros » Wed Jul 14, 2021 6:46 pm

It is unbelievable how good this render engine is.
You can build a scene like this without any kind of trick. Just throw stuff to the scene and go. !00% linear behavior, no surprises.

X patro, which glass exactly? the one in the foreground? It looks heavy in some way right?

Here the same sccene with some materials slightly improved.
camera-final01 4000x2000_1.jpg

daros
Posts: 159
Joined: Thu Dec 12, 2019 3:25 pm

Re: new FELIX + luxcore tests

Post by daros » Thu Jul 15, 2021 9:00 am

One more test.
Materials and lighting has to be finetuned.

View 01 4000x1332.jpg

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TAO
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Re: new FELIX + luxcore tests

Post by TAO » Thu Jul 15, 2021 9:36 am

daros wrote:
Thu Jul 15, 2021 9:00 am
One more test.
Materials and lighting has to be finetuned.


View 01 4000x1332.jpg
You moving too fast dude, nice.
Omid Ghotbi (TAO)
Last update information
https://forums.luxcorerender.org/viewto ... 590#p30154

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patro
Posts: 189
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Location: mount Etna

Re: new FELIX + luxcore tests

Post by patro » Thu Jul 15, 2021 3:14 pm

daros wrote:
Wed Jul 14, 2021 6:46 pm
It is unbelievable how good this render engine is.
You can build a scene like this without any kind of trick. Just throw stuff to the scene and go. !00% linear behavior, no surprises.

X patro, which glass exactly? the one in the foreground? It looks heavy in some way right?

Here the same sccene with some materials slightly improved.

camera-final01 4000x2000_1.jpg
the glass in foreground which stores the pastries slices :)

User avatar
patro
Posts: 189
Joined: Sun Jan 21, 2018 7:09 pm
Location: mount Etna

Re: new FELIX + luxcore tests

Post by patro » Thu Jul 15, 2021 3:20 pm

patro wrote:
Thu Jul 15, 2021 3:14 pm
daros wrote:
Wed Jul 14, 2021 6:46 pm
It is unbelievable how good this render engine is.
You can build a scene like this without any kind of trick. Just throw stuff to the scene and go. !00% linear behavior, no surprises.

X patro, which glass exactly? the one in the foreground? It looks heavy in some way right?

Here the same sccene with some materials slightly improved.

camera-final01 4000x2000_1.jpg
the glass in foreground which stores the pastries slices :) it is greish, should not be colorless, or green depending on the glass type.

daros
Posts: 159
Joined: Thu Dec 12, 2019 3:25 pm

Re: new FELIX + luxcore tests

Post by daros » Thu Sep 09, 2021 12:33 pm

Finally implemented volumetrics in FELIX! What a joy!

11 min!
View 01 1920x1080_1.jpg

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