Re: Scene texture maps resize policy
Posted: Thu Jun 17, 2021 1:11 pm
Awesome, I missed it somehow, I’ll check it later and report back the improvement, thanks!
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bpy.context.space_data.context = 'SCENE' # Property
bpy.context.scene.camera = bpy.data.objects["CamIN_comedor_salon"] # Property
bpy.context.scene.exclude = True # Property
bpy.context.scene.exclude = True # Property
bpy.context.scene.exclude = True # Property
bpy.context.space_data.params.filename = "int_villa_dor_resize_test.blend" # Property
Saved "int_villa_dor_resize_test.blend" # Info
bpy.context.space_data.context = 'RENDER' # Property
bpy.context.scene.luxcore.config.image_resize_policy.enabled = True # Property
bpy.ops.node.select(wait_to_deselect_others=False, mouse_x=1652, mouse_y=442, extend=False, deselect_all=True) # Operator
# backtrace
./bin/blender(BLI_system_backtrace+0x33) [0xa786aa3]
./bin/blender() [0xf6a059]
/lib/x86_64-linux-gnu/libc.so.6(+0x41950) [0x7f53ce7da950]
/home/jgea/.config/blender/2.93/scripts/addons/BlendLuxCore/bin/pyluxcore.so(_ZN3slg8ImageMap19InstrumentationInfo15ThreadAddSampleERKN7luxrays2UVE+0x6a) [0x7f537e386eea]
/home/jgea/.config/blender/2.93/scripts/addons/BlendLuxCore/bin/pyluxcore.so(_ZNK3slg8ImageMap8GetFloatERKN7luxrays2UVE+0x1e) [0x7f537e357dde]
/home/jgea/.config/blender/2.93/scripts/addons/BlendLuxCore/bin/pyluxcore.so(_ZNK3slg15ImageMapTexture13GetFloatValueERKNS_8HitPointE+0xa9) [0x7f537e45af79]
/home/jgea/.config/blender/2.93/scripts/addons/BlendLuxCore/bin/pyluxcore.so(_ZNK3slg11BandTexture13GetFloatValueERKNS_8HitPointE+0x2f3) [0x7f537e412ad3]
/home/jgea/.config/blender/2.93/scripts/addons/BlendLuxCore/bin/pyluxcore.so(_ZNK3slg7Texture4BumpERKNS_8HitPointEf+0x3a) [0x7f537e47acfa]
/home/jgea/.config/blender/2.93/scripts/addons/BlendLuxCore/bin/pyluxcore.so(_ZNK3slg12ScaleTexture4BumpERKNS_8HitPointEf+0x152) [0x7f537e474e72]
/home/jgea/.config/blender/2.93/scripts/addons/BlendLuxCore/bin/pyluxcore.so(_ZNK3slg8Material4BumpEPNS_8HitPointE+0x29) [0x7f537e387d99]
/home/jgea/.config/blender/2.93/scripts/addons/BlendLuxCore/bin/pyluxcore.so(_ZN3slg4BSDF4InitEbbRKNS_5SceneERKN7luxrays3RayERKNS4_6RayHitEfPKNS_14PathVolumeInfoE+0x1c8) [0x7f537e499b58]
/home/jgea/.config/blender/2.93/scripts/addons/BlendLuxCore/bin/pyluxcore.so(_ZNK3slg5Scene9IntersectEPN7luxrays18IntersectionDeviceEiPNS_14PathVolumeInfoEfPNS1_3RayEPNS1_6RayHitEPNS_4BSDFEPNS1_8RGBColorEPKSC_PNS_12SampleResultEb>
/home/jgea/.config/blender/2.93/scripts/addons/BlendLuxCore/bin/pyluxcore.so(+0xb6f844) [0x7f537e5bc844]
/home/jgea/.config/blender/2.93/scripts/addons/BlendLuxCore/bin/pyluxcore.so(+0x1f9e5b2) [0x7f537f9eb5b2]
/lib/x86_64-linux-gnu/libpthread.so.0(+0x9590) [0x7f53cef29590]
/lib/x86_64-linux-gnu/libc.so.6(clone+0x43) [0x7f53ce8b2223]
# Python backtrace
I haven't received any file.
You may be doing something wrong in the update of files, it is working fine here.
I should have fixed this problem.Sharlybg wrote: ↑Thu Jun 17, 2021 6:09 pm Displacement crash it for sure here is the file. To be able to render just disconnect the displacement node from the material output.
Download file
https://drive.google.com/file/d/1xF6-Zv ... sp=sharing