Product rendering issues
Posted: Fri Apr 30, 2021 11:18 am
Problem 1
Somewhat continuing on the topic of having in-render background visibility without affecting other rays...
Here's my test render that's giving me problems here is some official product render from another company from internet providing cases for those max airpods The point here is having background visible in refractions/specular and not contributing to reflections and diffuse
as you can see here setting up world light to use only specular doesn't make any difference and still it affects lighting and reflections
and here if I enable visibility for diffuse and glossy the only change is visible in the metal parts (all shaders are disney) I'm gonna do this by making 2 renders and compositing background+airpods+clear case as separate parts for now. But it does mean rendering the whole thing 2x. Is there a better workaround or is this a feature reuquest?
Problem 2
Intersecting clear geometry... Is there a way for me to sort volumes maybe to get rid of intersecting artifacts?
It is near impossible to avoid intersections in some cases. For example I also have iphone where backside of phone is glass and then there is a clear case on top of that and these are very tight models for production so in 3D they somewhat intersect at points. I could do some dirty tricks to get rid of it, like removing interior of the case model, but if someone knows a better way, let me know.
Somewhat continuing on the topic of having in-render background visibility without affecting other rays...
Here's my test render that's giving me problems here is some official product render from another company from internet providing cases for those max airpods The point here is having background visible in refractions/specular and not contributing to reflections and diffuse
as you can see here setting up world light to use only specular doesn't make any difference and still it affects lighting and reflections
and here if I enable visibility for diffuse and glossy the only change is visible in the metal parts (all shaders are disney) I'm gonna do this by making 2 renders and compositing background+airpods+clear case as separate parts for now. But it does mean rendering the whole thing 2x. Is there a better workaround or is this a feature reuquest?
Problem 2
Intersecting clear geometry... Is there a way for me to sort volumes maybe to get rid of intersecting artifacts?
It is near impossible to avoid intersections in some cases. For example I also have iphone where backside of phone is glass and then there is a clear case on top of that and these are very tight models for production so in 3D they somewhat intersect at points. I could do some dirty tricks to get rid of it, like removing interior of the case model, but if someone knows a better way, let me know.