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dark gradients

Posted: Wed Apr 28, 2021 11:41 am
by lacilaci
I don't know for sure, but this doesnt look normal to me.

roughness at 1
1.jpg
roughness at 0.8
0p8.jpg
file
shd_error_lux.blend
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What I don't understand is the dark gradient near corners, it only appears with medium-high roughness and it makes walls appear floating.

in cycles's principled shader the behavior is consistent without weird dark corners.

Is this normal?

Re: dark gradients

Posted: Wed Apr 28, 2021 12:13 pm
by Sharlybg
It remenber me the grazing angle darkening issue. And i think we do need a new Shading model (Luxcore 3.0 maybe ) for that to be solved.

Re: dark gradients

Posted: Wed Apr 28, 2021 12:38 pm
by lacilaci
Sharlybg wrote: Wed Apr 28, 2021 12:13 pm It remenber me the grazing angle darkening issue. And i think we do need a new Shading model (Luxcore 3.0 maybe ) for that to be solved.
I know this is an issue with older shaders (matte, glossy...) I thought disney doesn't show the problem (it doesn't in cycles at least)
I think bidir in luxcore also works well but haven't tested