
75 Shaders :
__Asphalt
__Road
__Woods
__Ground
__Leather
__Bricks
__Sand Beach
Make sure to hit the update table of content button (TOC) under LOL to see new update.
Bonjour Omid !TAO wrote: Tue Apr 13, 2021 6:37 pm Bonjour Charles.
I see you have a conversation about extending the LOL plugin to 3dsmax and collaboration about it.
I think once I asked for it but I do not know when. in my opinion, it is a very good idea to convert all scenes and material to be usable inside 3dsmax and of course, it is a good idea to have it. I'm looking forward to hearing from you.
Also, great material set.
Cordialement.
Thank you that's a great idea, so I can use filesaver to save format and there is another function to read these files or we need to write this part?Dade wrote: Tue Apr 13, 2021 9:21 pm If you save from Blender in LuxCore format, you can than read objects and material/texture defintions in 3DsMax via LuxCore (you will have to translate them to 3DsMax internal format).
You could have LoL in a vendor neutral format (aka LuxCore) and than import in any apps (Blender, 3DsMax, etc.).
in the worst way, i can pay someone to convert materials one by one, but as Dade mention already there is a better solution available already. we can give it a try.Sharlybg wrote: Tue Apr 13, 2021 8:56 pmBonjour Omid !TAO wrote: Tue Apr 13, 2021 6:37 pm Bonjour Charles.
I see you have a conversation about extending the LOL plugin to 3dsmax and collaboration about it.
I think once I asked for it but I do not know when. in my opinion, it is a very good idea to convert all scenes and material to be usable inside 3dsmax and of course, it is a good idea to have it. I'm looking forward to hearing from you.
Also, great material set.
Cordialement.
En effet l'idée me plait énormement. Seulement j ai aucune idée des pré-réquis du genre quel format de fichier utilser puisque j'ai que des fichiers blend. En tant que Dev MAX je me demande si tu n'a pas par hasard une idée de la marche a suivre.
Or maybe a blender script to auto export matrials into luxcore format.in the worst way, i can pay someone to convert materials one by one, but as Dade mention already there is a better solution available already. we can give it a try.
Not sure to understand this part.Of course, having a smaller object size with modifiers is another option that can be considered too
They will be written as .ply (for geometries) and .scn (for texture materials). Then they can be read by LuxCore but the API currently lack the function to access some part of the loaded information. Up to now was required only to pass that kind of information to LuxCore, not to receive them.TAO wrote: Wed Apr 14, 2021 7:31 am Thank you that's a great idea, so I can use filesaver to save format and there is another function to read these files or we need to write this part?
the script is a good idea too, I already create a few scripts to convert Vray and Standards material to LuxCore maybe we can update them to use with this one too.Sharlybg wrote: Wed Apr 14, 2021 9:09 amOr maybe a blender script to auto export matrials into luxcore format.in the worst way, i can pay someone to convert materials one by one, but as Dade mention already there is a better solution available already. we can give it a try.
Not sure to understand this part.Of course, having a smaller object size with modifiers is another option that can be considered too![]()