Incident light
Posted: Wed Mar 31, 2021 11:10 am
Hi All,
I've been trying to understan if Luxcore could be used to quantify the total incident light on a surface. The like DIALux does but without its limitations for design. I am not interested in Candela or Lux, just on RGB values for quantitative analysis.
For example I've been trying to quantify the total incident light on the inner faces, at different opacity or light reflection, of a cube 100x100x100mm with a light (R0G1B0) inside and orthographic camera.
Couldn't find a clear explanation online but it sems to me that "Irradiance AOV" provides the irradiance on the camera sensor and not of a specified surface.
Is anybody aware of a way to get the total incident (from any angle direct&indirect) light on a surface?
Thanks
Dario
I've been trying to understan if Luxcore could be used to quantify the total incident light on a surface. The like DIALux does but without its limitations for design. I am not interested in Candela or Lux, just on RGB values for quantitative analysis.
For example I've been trying to quantify the total incident light on the inner faces, at different opacity or light reflection, of a cube 100x100x100mm with a light (R0G1B0) inside and orthographic camera.
Couldn't find a clear explanation online but it sems to me that "Irradiance AOV" provides the irradiance on the camera sensor and not of a specified surface.
Is anybody aware of a way to get the total incident (from any angle direct&indirect) light on a surface?
Thanks
Dario