Printing colour transparency coming out grey
Posted: Thu Mar 25, 2021 11:21 pm
I am new to blender and luxcore, but I’ve manage to cobble together rendered protein structures that contain matte surfaces embedded in a hybrid coloured glass material that needs to be clear enough to see the embedded surfaces. Ive added a backing plane to ensure that the glass appears substantial. The renders on screen are great, and I’ve been satisfied with their appearance for a while, however, I need to create an image that looks good on screen but also prints nicely on standard colour printers. For the most part the expected colour shifts are fine, but the pale coloured edges of the surface print grey. Does anyone have any suggestions for adjustments I can try to ensure that the maintain at least a hint of colour in the physical print?
I guess the material of the backing plane could help here (its colour doesn’t matter since I am using a depth based alpha mask to remove the rendering). Adjusting the parameters of the surface seem to be a lost cause — making the glass less transparent obscures the embedded surfaces, similarly adjustments of the absorbance barely affects the thin edges.
Any help or suggestions would be welcome!
I guess the material of the backing plane could help here (its colour doesn’t matter since I am using a depth based alpha mask to remove the rendering). Adjusting the parameters of the surface seem to be a lost cause — making the glass less transparent obscures the embedded surfaces, similarly adjustments of the absorbance barely affects the thin edges.
Any help or suggestions would be welcome!