Struggling with transition
Posted: Sun Mar 14, 2021 2:24 pm
Hey.
After the recent great addition to Luxcore for Blender, I gave one of my actual project scenes a try and converted it to Luxcore. While the overall transition went quite well and I was able to implement all the features of my Cycles materials in Luxcore, I'm struggling with the rendering a lot.
My typical scenes are relatively low on polygons, but often use a lot of high-res textures and the output resolution can be between 6000px and 10000px on the longer side. In the scene I just converted it's similar. Quite few polygons (75K) but several high-res textures. Render resolution is 6000px by 4000px (for now).
The main problem is that I run out of GPU memory. My system has a GTX 1060 with 6GB RAM, whic is enough for my scenes with Cycles. If I use OpenCL, Blender just crashes. When using CUDA, I get a CUDA Out-Of-Memory error. The weird thing is, that the render preview works fine. But when I start the rendering the GPU memory shoots up to 5.7GB immediately and the renderings stop. Switching on the "Out of Core" option doesn't change anything. On my secondary PC, I have a GTX 970 TI (6GB as well) and the situation is the same. The question is - how can I get my rendering to cope with the GPU memory issue?
The other issue was, that my images haven't been written into the files correctly. The normal rendering was completely transparent and the shadow passes completely black. Although they are perfectly fine in the Image Viewer. But I will tackle that, once the GPU memory issue is solved.
Unfortunately I can't share any files as it's a commercial project that hasn't been released yet. But I will try to supply all information that I can.
After the recent great addition to Luxcore for Blender, I gave one of my actual project scenes a try and converted it to Luxcore. While the overall transition went quite well and I was able to implement all the features of my Cycles materials in Luxcore, I'm struggling with the rendering a lot.
My typical scenes are relatively low on polygons, but often use a lot of high-res textures and the output resolution can be between 6000px and 10000px on the longer side. In the scene I just converted it's similar. Quite few polygons (75K) but several high-res textures. Render resolution is 6000px by 4000px (for now).
The main problem is that I run out of GPU memory. My system has a GTX 1060 with 6GB RAM, whic is enough for my scenes with Cycles. If I use OpenCL, Blender just crashes. When using CUDA, I get a CUDA Out-Of-Memory error. The weird thing is, that the render preview works fine. But when I start the rendering the GPU memory shoots up to 5.7GB immediately and the renderings stop. Switching on the "Out of Core" option doesn't change anything. On my secondary PC, I have a GTX 970 TI (6GB as well) and the situation is the same. The question is - how can I get my rendering to cope with the GPU memory issue?
The other issue was, that my images haven't been written into the files correctly. The normal rendering was completely transparent and the shadow passes completely black. Although they are perfectly fine in the Image Viewer. But I will tackle that, once the GPU memory issue is solved.
Unfortunately I can't share any files as it's a commercial project that hasn't been released yet. But I will try to supply all information that I can.