Curiosity question about LuxCore development and light tracing
Posted: Wed Mar 03, 2021 2:26 pm
Hi there.
This is mainly for Dade I imagine.
There is a discussion about BiDir and Cycles and caustics at devtalk, and I was wondering, in the case of LuxCore, how hard it was to implement something like Light Tracing, I'm not considering SDS / caustics cache, just the part of the work done by Light Tracing.
Was it a completely new algo developed by you or was it based in a paper?
Also was it something very complex, or relatively simple? (for you... for me it would be impossible XD )
Thanks!
This is mainly for Dade I imagine.
There is a discussion about BiDir and Cycles and caustics at devtalk, and I was wondering, in the case of LuxCore, how hard it was to implement something like Light Tracing, I'm not considering SDS / caustics cache, just the part of the work done by Light Tracing.
Was it a completely new algo developed by you or was it based in a paper?
Also was it something very complex, or relatively simple? (for you... for me it would be impossible XD )
Thanks!