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cancel rendering
Posted: Fri Feb 26, 2021 7:13 pm
by JulianoLisboa
Is there any way to speed up the render cancellation? In cycles, when esc is pressed instantly, rendering is stopped, in Luxcore it is still calculating for a long period.
Re: cancel rendering
Posted: Fri Feb 26, 2021 8:35 pm
by B.Y.O.B.
Please upload a simplified testscene that shows the problem.
Re: cancel rendering
Posted: Sat Feb 27, 2021 7:12 am
by AndreasResch
I found Luxcore to react way faster when canceling renderings than Cycles does - especially when also using the CPU in Cycles.
Re: cancel rendering
Posted: Sat Feb 27, 2021 5:24 pm
by JulianoLisboa
There is no specific scene, using only CPU I can cancel the render quickly, using GPU + CPU the cancellation takes time.
This also occurs when it is only GPU, so I believe it is the problem.
Re: cancel rendering
Posted: Sat Feb 27, 2021 11:18 pm
by Dade
Are you using tile rendering ? What GPU do you have ? We need a test scene because there literally thousands of possible settings.
Re: cancel rendering
Posted: Sun Feb 28, 2021 3:39 pm
by B.Y.O.B.
If it happens in any scene, it should be easy to upload one, right?

Re: cancel rendering
Posted: Sun Feb 28, 2021 5:40 pm
by JulianoLisboa
Hello friends, as it is happening in all the scenes I am testing if it cannot be something here in my system, I use a GTX 980 and an Intel 8700 with 32GB of RAM. I'll try to find out, if not, I'll post a test scene for you. Sorry if I was overwhelmed with the creation of the topic, but I thought someone else might be having it and comment, but apparently it is only here.
Re: cancel rendering
Posted: Mon Mar 01, 2021 7:53 am
by Martini
I know what you're talking about. Or at least, I used to...
I remember the GPU rendering used to take a few seconds to stop the 'batch' that it was working on (I
think it even used to print a message like, "Waiting for render threads to terminate" or some such). The last time I noticed was a while ago, possibly before 2.5...?
I believe this is also what prompted YouTuber
djtutorials recently to incorrectly
instruct his audience (timestamp 29:28) that "you kinda have to spam hitting Esc" (paraphrasing). Although, you can see in the video that Blender doesn't respond and stop immediately.
However, in the 2.5 beta 1, I can't reproduce this behaviour. I think it might've been significantly improved recently

Re: cancel rendering
Posted: Sat Mar 20, 2021 2:48 pm
by AndreasResch
Would it maybe be possible to add an option like "Skip denoising after cancellation" to the Denoiser section? I render very large images and every time I cancel a rendering I have to wait for minutes until the denoising finished (which I don't need). Sometimes the PC won't respond at all and I have to force-close Blender.
That would be great.
Re: cancel rendering
Posted: Tue Mar 23, 2021 6:59 am
by Dez!
I fully support this proposal.
I also find myself in stupid situations where I have to cancel the rendering, and I can not wait for the OIDN - click on xkill