Page 1 of 1
Different rendering results in Windows and Linux
Posted: Wed Nov 18, 2020 2:36 am
by SlowHand
Windows
Linux
Why Linux generates different results?
I wonder the problem is caused by Absorption in material.
I used Windows 10 and Ubuntu 18.04, and Blender 2.90.1 and Luxcore 2.5 beta (also 2.4).
CPU render with Bidirectional.
Re: Different rendering results in Windows and Linux
Posted: Wed Nov 18, 2020 10:16 am
by Dade
That is very strange, the problem is likely to be in the skin material, can you try to replicate the problem in a simple scene with a cube and the skin material applied and post the scene ?
Re: Different rendering results in Windows and Linux
Posted: Thu Nov 19, 2020 1:21 am
by SlowHand
Maybe there was a problem of file name.
The name of a texture was SSS.png, and I changed it to sss.png, and everything works well.
File names including Capital letter partially, such as Face.png, have no problems.
Sorry for the inconvenience, Dade.
Re: Different rendering results in Windows and Linux
Posted: Thu Nov 19, 2020 9:59 am
by Dade
SlowHand wrote: Thu Nov 19, 2020 1:21 am
Maybe there was a problem of file name.
Yes, Linux file system is case sensitive while Windows it isn't.