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Pseudo Color Exposure (LUX)

Posted: Wed Oct 28, 2020 8:22 pm
by JuandeLara
Hello all,

Do you know if there is any option in LuxCoreRender to do a Pseudo Colour Exposure that measures the lux on the surfaces of a scene?

Like in here?

Image

Re: Pseudo Color Exposure (LUX)

Posted: Wed Oct 28, 2020 8:39 pm
by Dade

Re: Pseudo Color Exposure (LUX)

Posted: Wed Oct 28, 2020 9:51 pm
by JuandeLara
Thank you. I actually Found it under scene, color management, false colour.

This scale varies if I modify the exposure. If I leave the exposure at 1, I still get a blue color for the lux of the sun which usually translates as 250 lux which is not enough for direct sun lux. What am I doing wrong here?

Image

Re: Pseudo Color Exposure (LUX)

Posted: Wed Oct 28, 2020 10:15 pm
by B.Y.O.B.
Your screenshot is super tiny.
But it appears you are using some false-color mode built into Blender. I don't know how that behaves, but it's not what Dade meant.

Also, make sure to set the sun and sky gain to 1 for your use case.