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Caustic Flickering Normal / Okay?
Posted: Tue Oct 27, 2020 11:25 am
by Continuum
I am rendering a test sequence and the caustics are flickering. There are many objects in the scene moving, so I cannot tell if it is normal? I am using the denoiser, but the glass material is fine. I have used caustics on liquids, with de-noising and there weren't notifiable flickers. Link below.
https://youtu.be/C5DqlNjs4PY
Re: Caustic Flickering Normal / Okay?
Posted: Tue Oct 27, 2020 2:14 pm
by Dade
Continuum wrote: Tue Oct 27, 2020 11:25 am
I am rendering a test sequence and the caustics are flickering. There are many objects in the scene moving, so I cannot tell if it is normal? I am using the denoiser, but the glass material is fine. I have used caustics on liquids, with de-noising and there weren't notifiable flickers. Link below.
https://youtu.be/C5DqlNjs4PY
Are you using caustic cache ?
This problem should have been solved if you are using only light tracing, what version are you using ? Are you using the latest sources ? Can you post a test scene showing the problem ?
Re: Caustic Flickering Normal / Okay?
Posted: Tue Oct 27, 2020 3:07 pm
by Continuum
There are no-caches in the scene. Light tracing is enabled. I am using luxcorerender-v2.4-win64-sdk. I have attached the exported scene. The images were to big to attach.
The HDRI used =
https://hdrihaven.com/hdri/?c=studio&h=studio_small_02
Updated:
Just realized the render config wasn't exported, here it is.
Code: Select all
filesaver.format = "PATHOCL"
opencl.cpu.use = 0
opencl.gpu.use = 1
path.pathdepth.total = 12
path.pathdepth.diffuse = 9
path.pathdepth.glossy = 5
path.pathdepth.specular = 7
path.russianroulette.depth = 3
path.russianroulette.cap = 0.5
path.clamping.variance.maxvalue = 5.02998018
path.hybridbackforward.enable = 1
path.hybridbackforward.partition = 0
path.hybridbackforward.glossinessthreshold = 0.0500000007
sampler.type = "SOBOL"
sampler.sobol.adaptive.strength = 0.699999988
sampler.random.adaptive.strength = 0.699999988
sampler.metropolis.largesteprate = 0.400000006
sampler.metropolis.maxconsecutivereject = 512
sampler.metropolis.imagemutationrate = 0.100000001
batch.halttime = 360
batch.haltspp = 0
film.width = 1920
film.height = 1080
film.filter.type = "BLACKMANHARRIS"
film.filter.width = 2
film.filter.gaussian.alpha = 2
Re: Caustic Flickering Normal / Okay?
Posted: Tue Oct 27, 2020 4:39 pm
by Dade
Continuum wrote: Tue Oct 27, 2020 3:07 pm
I am using luxcorerender-v2.4-win64-sdk
You should try to export your scene in text format and use LuxCoreUI v2.5 (or any other tool) to render: as I said, this problem should have been fixed in v2.5.
Re: Caustic Flickering Normal / Okay?
Posted: Tue Oct 27, 2020 5:02 pm
by Continuum
Okay understood. I was curious if it was normal. I will wait for the official release of v2.5 then. Since it's being integrated into a commercial app I will be lagging behind versions and stick with the official builds. v2.4 working well otherwise.
Thanks for the feedback.