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Translucent shading problem

Posted: Tue Oct 06, 2020 7:56 am
by Egert_Kanep
The problem I am facing is with using external volumes with translucent materials. I start a new scene in Blender, assign matte translucent material, world volume is default, camera is on auto-detect volume. I hit render and get expected result. Now when I create external volume for air (clear volume, priority 0, ior 1) either manually or automatically, my rendered image looks drastically different and does not resemble translucent behavior anymore.

Anyone else experiencing this kind of problem?

Re: Translucent shading problem

Posted: Tue Oct 06, 2020 8:01 am
by Egert_Kanep
Here are test files, I tried and they produce this problem I am talking about. Also note I am on BlendLuxCore release 2.4
https://we.tl/t-biPYN7qxf2