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Fresnel properties of LuxCoreRender materials

Posted: Sun Jul 19, 2020 12:23 pm
by MetinSeven
Hi,

Just a — probably naive — question: does every LuxCoreRender material include physically correct Fresnel properties?

I'm asking this because Cycles doesn't have this in its standard materials. You need to add a Fresnel node, and that falloff is not physically correct.

I believe Cycles Principled materials do have built-in Fresnel, but I've read somewhere that they're not physically correct, but artist-friendly, like most of the Principled algorithms.

Thanks.

Re: Fresnel properties of LuxCoreRender materials

Posted: Sun Jul 19, 2020 1:01 pm
by Dade
MetinSeven wrote: Sun Jul 19, 2020 12:23 pm Just a — probably naive — question: does every LuxCoreRender material include physically correct Fresnel properties?
Yes, in all of them: Glossy, Disney, Metal, etc.

Re: Fresnel properties of LuxCoreRender materials

Posted: Sun Jul 19, 2020 1:30 pm
by MetinSeven
Nice, thanks! 👍