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Which pass is the caustics pass

Posted: Wed Jun 10, 2020 4:54 am
by arlaulhp
Hello, I want to extract caustics pass,
then apply it to another renderer result

Re: Which pass is the caustics pass

Posted: Wed Jun 10, 2020 9:28 am
by B.Y.O.B.
Currently there is no dedicated caustics AOV, but there is a workaround: Set the device to CPU, engine to Path, and enable "Add light tracing". In the light tracing settings, set light path percentage to 100%. Then render.

Re: Which pass is the caustics pass

Posted: Wed Jul 15, 2020 3:35 pm
by Martini
Is it planned to add a pass for Light Tracing contributions? Is there a technical reason why it is not included in the Indirect Diffuse/Glossy/Specular passes already like PhotonGI Caustics?

I would like to denoise the passes separately but currently am missing the contribution from Light Tracing when adding the passes back together.