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principled shader or bpr one solid node(materials)

Posted: Sun Apr 08, 2018 12:27 pm
by zuljin3d
Hello everyone, sorry for my bad english.
Luxcore is good at setting up materials, but I would like to see(one solid pbr node, principled shader etc) in future updates.
This thing will work with materials, and such software as SubstancePainter, 3dcoat....

Re: principled shader or bpr one solid node(materials)

Posted: Sun Apr 08, 2018 12:58 pm
by B.Y.O.B.
Already logged as feature request: https://github.com/LuxCoreRender/LuxCore/issues/91