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mapping & cycles materials w/ Luxcore

Posted: Wed Apr 29, 2020 8:31 pm
by Inscari
Hi, I did some ramp materials textures for procedural walls (solid modifier) but Luxcore don't read this kind of cycles nodes. It's a way to re-do it in a Luxcore material?

:D
Captures:

Re: mapping & cycles materials w/ Luxcore

Posted: Thu Apr 30, 2020 12:01 am
by B.Y.O.B.
In theory all the nodes in your setups have an equivalent in LuxCore, but not all of them were implemented in the Cycles node reader yet.
You will have to recreate the setup with LuxCore nodes like this:

Re: mapping & cycles materials w/ Luxcore

Posted: Thu Apr 30, 2020 4:24 am
by Inscari
Thanks! Very nice.

I tried uvProject Modifier (with a rotate null, or 2,). Can be fancy for parametric objects (modifier, Sv) with uvWrap and uv offset (array modifier). I like to use cycles/eevee materials to simplify my workflow :)