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Refraction roughness
Posted: Sun Apr 12, 2020 8:16 pm
by Rivental1
Hello! I have two quetions...
1) Is there any way to add roughness only for refraction (keep reflection sharp) in the glass shader?
2.) (For developers) Can you add rougness parameter in the architectural glass (maybe in Luxcore 2.5)? Architectural glass + volume (homo or hetero) gives stunnig results without glossy translucency...
Re: Refraction roughness
Posted: Sun Apr 12, 2020 8:26 pm
by B.Y.O.B.
Rivental1 wrote: Sun Apr 12, 2020 8:16 pm
1) Is there any way to add roughness only for refraction (keep reflection sharp) in the glass shader?
You could add a glossy coating layer with low roughness on top.
Re: Refraction roughness
Posted: Sun Apr 12, 2020 8:42 pm
by Rivental1
Thanks! I did'nt know about this node.
Re: Refraction roughness
Posted: Sun Apr 12, 2020 9:04 pm
by Sharlybg
I think the better way would be show us reference of what you want achieve. So we can help you achieve it efficiently.
From my side i don't even use archi glass since we have hybride glass.
Re: Refraction roughness
Posted: Fri Apr 17, 2020 5:46 am
by Egert_Kanep
Sharlybg wdym hydrid glass?
Re: Refraction roughness
Posted: Fri Apr 17, 2020 8:04 am
by lacilaci
Egert_Kanep wrote: Fri Apr 17, 2020 5:46 am
Sharlybg wdym hydrid glass?
I think he means that you can disable shadows on glass object (in corona it's called hybrid glass). But it has nothing to do with OP question though
Re: Refraction roughness
Posted: Fri Apr 17, 2020 9:22 am
by Sharlybg
I think he means that you can disable shadows on glass object (in corona it's called hybrid glass). But it has nothing to do with OP question though
Thanks just undestand now. With BYOB reply . He want internal refraction to be cloudy and glass surface to be smooth and shiny or reflective.
Btw the hybride approach will make it more interesting in the render.