Page 1 of 1

carpaint bug

Posted: Mon Apr 06, 2020 12:29 pm
by Sharlybg
Just look like carpaint shader is broken. It is emissive even in low light condition.
carpaint.jpg

Lux_Shader_Ball.blend
(3.24 MiB) Downloaded 272 times

Re: carpaint bug

Posted: Mon Apr 06, 2020 10:22 pm
by kintuX
Yes, using pure 100% white Specular channels can do that.
For reference check Carpaint's Preset: "White" to get to see it physically-based.
Carpaint White preset LuxCore.jpg

+ protip: I also strongly advise use of LookDev accessories (colorchecker, gray & mirror ball) for lighting or CC/TM reference and later calibration with Material tests/study scenes. You know, like real pro... ;)
Image

Re: carpaint bug

Posted: Mon Apr 06, 2020 10:44 pm
by Sharlybg
Ahh don't even noticed it. but this is not good like this. i mean theses are preset : preset should not be confusing like that. :(
As user you always feel like error come from you. because you're facing preset.

Re: carpaint bug

Posted: Mon Apr 06, 2020 11:59 pm
by kintuX
That's why "protip" seemed in place ;)

Re: carpaint bug

Posted: Tue Apr 07, 2020 3:29 am
by wasd
I happen to have color checker:
cc.jpg

Re: carpaint bug

Posted: Tue Apr 07, 2020 7:29 am
by lacilaci
All materials should be energy conserving.. I consider this a bug.