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carpaint bug
Posted: Mon Apr 06, 2020 12:29 pm
by Sharlybg
Just look like carpaint shader is broken. It is emissive even in low light condition.
Re: carpaint bug
Posted: Mon Apr 06, 2020 10:22 pm
by kintuX
Yes, using pure 100% white Specular channels can do that.
For reference check Carpaint's Preset: "White" to get to see it physically-based.
+ protip: I also strongly advise use of LookDev accessories (colorchecker, gray & mirror ball) for lighting or CC/TM reference and later calibration with Material tests/study scenes. You know, like real pro...

Re: carpaint bug
Posted: Mon Apr 06, 2020 10:44 pm
by Sharlybg
Ahh don't even noticed it. but this is not good like this. i mean theses are preset : preset should not be confusing like that.

As user you always feel like error come from you. because you're facing preset.
Re: carpaint bug
Posted: Mon Apr 06, 2020 11:59 pm
by kintuX
That's why "protip" seemed in place

Re: carpaint bug
Posted: Tue Apr 07, 2020 3:29 am
by wasd
I happen to have color checker:
Re: carpaint bug
Posted: Tue Apr 07, 2020 7:29 am
by lacilaci
All materials should be energy conserving.. I consider this a bug.