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Bump / Normal map not seen in final render
Posted: Fri Feb 28, 2020 9:38 pm
by Noah_
I wanted to do a test with the anvil of the Blenderguru tutorial but in luxcore and I have this problem
Anyone know why this may be happening?
Re: Bump / Normal map not seen in final render
Posted: Fri Feb 28, 2020 10:19 pm
by Dade
You should post a test scene and some information about the version you are using

Re: Bump / Normal map not seen in final render
Posted: Fri Feb 28, 2020 10:38 pm
by Noah_
Re: Bump / Normal map not seen in final render
Posted: Fri Feb 28, 2020 11:16 pm
by B.Y.O.B.
I'm not going to download this file for 3 hours.
Can you strip it down so it is smaller, but still shows the problem?
Re: Bump / Normal map not seen in final render
Posted: Fri Feb 28, 2020 11:25 pm
by Noah_
B.Y.O.B. wrote: Fri Feb 28, 2020 11:16 pm
I'm not going to download this file for 3 hours.
Three hours? BYOB I live in a third world country with 10 megabytes I download it in 20 minutes
B.Y.O.B. wrote: Fri Feb 28, 2020 11:16 pm
Can you strip it down so it is smaller, but still shows the problem?
I will try, if the problem remains
Re: Bump / Normal map not seen in final render
Posted: Sat Feb 29, 2020 12:50 am
by B.Y.O.B.
I guess the hoster throttles the download rate?
Re: Bump / Normal map not seen in final render
Posted: Sat Feb 29, 2020 1:31 am
by Noah_
Test.zip
You can replicate the problem with a plane
Re: Bump / Normal map not seen in final render
Posted: Sat Feb 29, 2020 2:49 pm
by Dade
Noah_ wrote: Sat Feb 29, 2020 1:31 am
Test.zipYou can replicate the problem with a plane
This is a known limitation/difference between CPU and OpenCL rendering: you need to connect the the bump mapping to the root Mix node, not to the 2 Disney sub-nodes. Just mix the bump map textures and connect the result to the bump socket of the root node, you will have the same result between CPU and OpenCL.
Re: Bump / Normal map not seen in final render
Posted: Sat Feb 29, 2020 3:47 pm
by Noah_
Dade wrote: Sat Feb 29, 2020 2:49 pm
Noah_ wrote: Sat Feb 29, 2020 1:31 am
Test.zipYou can replicate the problem with a plane
This is a known limitation/difference between CPU and OpenCL rendering: you need to connect the the bump mapping to the root Mix node, not to the 2 Disney sub-nodes. Just mix the bump map textures and connect the result to the bump socket of the root node, you will have the same result between CPU and OpenCL.
Wow thanks Dade but ...
Do you have an example image of this?
Edit:
I understood, connect the relief map in the input bump of the material mix.
Works. Thank you