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Bandos Godsword (fan art)

Posted: Sat Mar 17, 2018 9:37 pm
by Egert_Kanep
I'm really loving the improvements of LuxCoreRender.
Rendered with OpenCL path on my laptop. 1000 samples, a bit over 10 minutes. I have gtx 965M. Mem usage around 660M.
One thing I noticed, when using path rendering mode you have to route your normal map to mix material bump slot. If I put my normal map to individual materials, then it didn't work. Bidir worked just fine, but when using preview render, that confused me, why my final render looked different,

Re: Bandos Godsword (fan art)

Posted: Sun Mar 18, 2018 1:11 am
by Sharlybg
Nice modeling texturing and lighting ! ;)

Re: Bandos Godsword (fan art)

Posted: Sun Mar 18, 2018 8:22 am
by Dade
Egert_Kanep wrote: Sat Mar 17, 2018 9:37 pm One thing I noticed, when using path rendering mode you have to route your normal map to mix material bump slot. If I put my normal map to individual materials, then it didn't work. Bidir worked just fine, but when using preview render, that confused me, why my final render looked different,
How bump/Normal mapping work with Mix is one of the very few difference between CPU and GPU rendering and it is due to some limitation of the GPU code.

Nice texture and modelling :!:

Re: Bandos Godsword (fan art)

Posted: Mon Mar 26, 2018 3:56 pm
by Egert_Kanep
Thank you for kind words! :D