Bandos Godsword (fan art)
Posted: Sat Mar 17, 2018 9:37 pm
I'm really loving the improvements of LuxCoreRender.
Rendered with OpenCL path on my laptop. 1000 samples, a bit over 10 minutes. I have gtx 965M. Mem usage around 660M.
One thing I noticed, when using path rendering mode you have to route your normal map to mix material bump slot. If I put my normal map to individual materials, then it didn't work. Bidir worked just fine, but when using preview render, that confused me, why my final render looked different,
Rendered with OpenCL path on my laptop. 1000 samples, a bit over 10 minutes. I have gtx 965M. Mem usage around 660M.
One thing I noticed, when using path rendering mode you have to route your normal map to mix material bump slot. If I put my normal map to individual materials, then it didn't work. Bidir worked just fine, but when using preview render, that confused me, why my final render looked different,