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Blender 2.81a with Luxcorerender 2.3beta1

Posted: Tue Jan 28, 2020 8:51 pm
by Noah_
when you put render and this happens

Image

Re: Blender 2.81a with Luxcorerender 2.3beta1

Posted: Tue Jan 28, 2020 9:13 pm
by B.Y.O.B.
The default light intensities have not yet been tuned after the change of the tonemapper defaults.
In this case the sky is too bright, lower the gain to compensate.
I hope I can improve the defaults before the final release of v2.3.

Re: Blender 2.81a with Luxcorerender 2.3beta1

Posted: Tue Jan 28, 2020 9:17 pm
by Noah_
Thanks BYOB

Re: Blender 2.81a with Luxcorerender 2.3beta1

Posted: Wed Jan 29, 2020 12:56 pm
by juangea
IMHO I think it's better to leave the sky values untouched and work with the camera Gain Value, it will make much easier to work with the lights and the sky/sun will feel more natural, I think that at least :)

Correct me if I'm wrong @B.Y.O.B.

Re: Blender 2.81a with Luxcorerender 2.3beta1

Posted: Wed Jan 29, 2020 1:30 pm
by B.Y.O.B.
It doesn't really matter if we tune the sky gain down or the tonemapper gain down.
My goal is to make the lights compatible with Cycles and Eevee by default, so users can switch between the engines seamlessly.

Re: Blender 2.81a with Luxcorerender 2.3beta1

Posted: Wed Jan 29, 2020 4:27 pm
by chafouin
When is the 2.3 deadline?

Re: Blender 2.81a with Luxcorerender 2.3beta1

Posted: Wed Jan 29, 2020 5:17 pm
by Dade
chafouin wrote: Wed Jan 29, 2020 4:27 pm When is the 2.3 deadline?
When it is ready :idea: