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Env light cache

Posted: Wed Dec 25, 2019 9:24 am
by lacilaci
Hey, did anyone try recently rendering an animation using env.light cache? Is it stable in animations now?

Re: Env light cache

Posted: Wed Dec 25, 2019 12:04 pm
by Sharlybg
Nice to see you back Laci.
The only thing i know about it is that there is a memory improvement planned for it.

Re: Env light cache

Posted: Wed Dec 25, 2019 12:09 pm
by epilectrolytics
From what I see in last LuxBlend persistant cache is not yet implemented (#293).

Re: Env light cache

Posted: Wed Dec 25, 2019 3:21 pm
by lacilaci
Hmm... Persistent cache is still only good for camera motion. I need to move furniture parts etc

Another problem is pre-processing and I can only get max 30s per frame. 30s is doable without any preprocessing in luxcore... Can we go back to portals :lol: just so much less pain....

EDIT: to give you an idea, in one particular scene I have to wait for almost 2 minutes to get even the env. cache built. that's already like 4x slower I'm willing to spend on a full frame rendering :D

Re: Env light cache

Posted: Tue Dec 31, 2019 7:49 am
by lacilaci
Aside all the other problems I have with this env light cache, it also seems to alter light strength drastically...

no env cache
noenvcache.jpg
env cache
envcache.jpg
maybe related to clamping... Will post some testscene sometimes later, but I find this feature extremely hard to use and very unreliable and slow... The boost in rendering is just not worth the trouble, I rather render longer than deal with this.