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Env light cache
Posted: Wed Dec 25, 2019 9:24 am
by lacilaci
Hey, did anyone try recently rendering an animation using env.light cache? Is it stable in animations now?
Re: Env light cache
Posted: Wed Dec 25, 2019 12:04 pm
by Sharlybg
Nice to see you back Laci.
The only thing i know about it is that there is a memory improvement planned for it.
Re: Env light cache
Posted: Wed Dec 25, 2019 12:09 pm
by epilectrolytics
From what I see in last LuxBlend persistant cache is not yet implemented (#293).
Re: Env light cache
Posted: Wed Dec 25, 2019 3:21 pm
by lacilaci
Hmm... Persistent cache is still only good for camera motion. I need to move furniture parts etc
Another problem is pre-processing and I can only get max 30s per frame. 30s is doable without any preprocessing in luxcore... Can we go back to portals

just so much less pain....
EDIT: to give you an idea, in one particular scene I have to wait for almost 2 minutes to get even the env. cache built. that's already like 4x slower I'm willing to spend on a full frame rendering

Re: Env light cache
Posted: Tue Dec 31, 2019 7:49 am
by lacilaci
Aside all the other problems I have with this env light cache, it also seems to alter light strength drastically...
no env cache
env cache
maybe related to clamping... Will post some testscene sometimes later, but I find this feature extremely hard to use and very unreliable and slow... The boost in rendering is just not worth the trouble, I rather render longer than deal with this.