Hi all,
About export times, would be great that there is a check that controls if the scene has changed, so only exports the changed objects. Some blender controls could be:
Export all (for every time export all geometry)
Export selected (to only update selected geometry)
Export modified (to let the program decide what geometry has changed)
Best regards.
(Split from alpha6 bugs thread. BYOB)
Mesh Caching
Mesh Caching
Also if 'only' material has changed, is it possible to only export material info?
Regards.
Regards.
Re: Mesh Caching
I have attempted to implement a mesh disk cache like you suggest in the past, see this branch: https://github.com/LuxCoreRender/BlendL ... disk_cache
As noted in the commit message there, it was slower than a re-export of the meshes.
Maybe I was doing something wrong though.
As noted in the commit message there, it was slower than a re-export of the meshes.
Maybe I was doing something wrong though.
Re: Mesh Caching
Have tried corona from blender and works really well, don't know what they do.
I'm getting 1 minute of export in the current scene I'm working.
Regards.
I'm getting 1 minute of export in the current scene I'm working.
Regards.
Re: Mesh Caching
That doesn't really tell me much without some reference point.
How long did your scene export without caching/on first run?
Is their Blender plugin open source?
Re: Mesh Caching
Is it the mesh export time or the NVIDIA OpenCL compiler time ? Be sure to compare apples with apples: Corana is CPU-only so compare with PATHCPU or BIDIRCPU.
Re: Mesh Caching
Hmm, is it possible to make some tests with hotel scene or similar, that we can freely distribute?
Regards.
Regards.