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Reflections in Cycles and Luxcorerender ?

Posted: Sat Dec 14, 2019 12:38 pm
by denon100
Hi,
why do the reflections in Cycles and Luxcorerender look so different?
The whole glass is reflected in Cycles!

Thank you

Re: Reflections in Cycles and Luxcorerender ?

Posted: Sat Dec 14, 2019 1:02 pm
by Dade
denon100 wrote: Sat Dec 14, 2019 12:38 pm why do the reflections in Cycles and Luxcorerender look so different?
The whole glass is reflected in Cycles!
You are using a spot light and, in LuxCore, spot lights are not intersectable light sources (see how there are no caustics ?). It looks like spot light in Cycles are intersectable: notice the vague caustics and the little highlights on the mirror. Does Cycles have a radius setting for spot lights ?

Anyway, just enable light tracing and you will start to have a more realistic rendering:

caustic.jpg

You have also set the glass reflection to (1, 1, 1) so a lot of light is reflected, reduce that value if you want more light transmitted and less reflected:

glass.jpg

Re: Reflections in Cycles and Luxcorerender ?

Posted: Sat Dec 14, 2019 1:39 pm
by marcatore
The problem is that you're facing some smoothing problem.

Try to set autosmooth on the reflector object or assign it an edge split modifier.
It should reflect like Cycles

Re: Reflections in Cycles and Luxcorerender ?

Posted: Sat Dec 14, 2019 1:46 pm
by denon100
Sorry, I thought that a piece of the reflection is missing!
In Cycles I see the whole glass as a reflection!

Thank you

Re: Reflections in Cycles and Luxcorerender ?

Posted: Sat Dec 14, 2019 3:05 pm
by Dade
denon100 wrote: Sat Dec 14, 2019 1:46 pm Sorry, I thought that a piece of the reflection is missing!
In Cycles I see the whole glass as a reflection!
It is what Marcatore is talking about, if you set the object to flat shade, the reflection will start to be visible, you are interpolating normals over more than a 90 degree angles.

Re: Reflections in Cycles and Luxcorerender ?

Posted: Sat Dec 14, 2019 3:32 pm
by B.Y.O.B.
The mesh has custom split normals, which aren't supported by BlendLuxCore currently.
You have to delete them to get the same result with Cycles and Lux:

Re: Reflections in Cycles and Luxcorerender ?

Posted: Sat Dec 14, 2019 6:17 pm
by denon100
Thank you very much, it can be so easy :)