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alpha06 bugs
Posted: Wed Mar 07, 2018 3:20 pm
by Sharlybg
Render continue after halt time/sampling count.
Also it stop refreshing when it reach halt condition while continue to render.
Re: alpha06 bugs
Posted: Thu Mar 08, 2018 9:53 am
by jensverwiebe
Sharlybg wrote: Wed Mar 07, 2018 3:20 pm
Render continue after halt time/sampling count.
Also it stop refreshing when it reach halt condition while continue to render.
Cannot reproduce on linux.
Re: alpha06 bugs
Posted: Thu Mar 08, 2018 11:00 am
by acasta69
It occurs also here on windows, but apparently on first render after blender startup only, from second render on everything is ok.
Also, it seems it is only the time counter and screen refresh that goes on, not really the render, as CPU usage drops to zero when halt time is reached.

- Untitled.png (4.49 KiB) Viewed 10611 times
Here are my steps:
- Start Blender (with default initial cube scene)
- Select Luxcore as render engine
- Set halt conditions, e.g. time = 20 s
- Hit F12
Path CPU is used as I did not change any of the default settings.
Time count and screen refresh will continue after halt time is reached, but CPU goes to zero, so render is actually stopped.
Then starting a new render again with F12 will work as expected when halt time is reached.
The same as above happens also if I select Bidir at step 3, but not when I select path OCL.
Re: alpha06 bugs
Posted: Thu Mar 08, 2018 12:02 pm
by Dade
It should be a problem in BlendLuxCore python code because it happens only on the first rendering and the halt conditions seem to work fine with luxcoreconsole.
Re: alpha06 bugs
Posted: Thu Mar 08, 2018 12:08 pm
by jensverwiebe
acasta69 wrote: Thu Mar 08, 2018 11:00 am
It occurs also here on windows, but apparently on first render after blender startup only, from second render on everything is ok.
Also, it seems it is only the time counter and screen refresh that goes on, not really the render, as CPU usage drops to zero when halt time is reached.
Untitled.png
Here are my steps:
- Start Blender (with default initial cube scene)
- Select Luxcore as render engine
- Set halt conditions, e.g. time = 20 s
- Hit F12
Path CPU is used as I did not change any of the default settings.
Time count and screen refresh will continue after halt time is reached, but CPU goes to zero, so render is actually stopped.
Then starting a new render again with F12 will work as expected when halt time is reached.
The same as above happens also if I select Bidir at step 3, but not when I select path OCL.
Followed exactly your steps, still cannot reproduce on linux.
Re: alpha06 bugs
Posted: Thu Mar 08, 2018 12:15 pm
by Sharlybg
On my side it happen randomly. It happen on tile/render cpu .....
Re: alpha06 bugs
Posted: Thu Mar 08, 2018 12:24 pm
by jensverwiebe
Sharlybg wrote: Thu Mar 08, 2018 12:15 pm
On my side it happen randomly. It happen on tile/render cpu .....
I can confirm it with tilepathcpu
Re: alpha06 bugs
Posted: Thu Mar 08, 2018 1:44 pm
by Sharlybg
Also notice poor performance on Nvidia GPu.
I've to comfirm with a render onn AMD.
Re: alpha06 bugs
Posted: Thu Mar 08, 2018 4:10 pm
by jensverwiebe
Sharlybg wrote: Thu Mar 08, 2018 1:44 pm
Also notice poor performance on Nvidia GPu.
I've to comfirm with a render onn AMD.
A bit vague what you report, but i would try with/without cpu on a less powerful machine.
NVidia drivers tend to need a bit more "feedpower".
I personally can not reproduce less speed generally, can you be a bit more specific ?
Jens
Re: alpha06 bugs
Posted: Thu Mar 08, 2018 4:24 pm
by Sharlybg
A bit vague what you report, but i would try with/without cpu on a less powerful machine.
Very slow compile time. And poor performance compared to CPU.But will add more after testing on AMD GPu.